GPU Benchmarks and Hierarchy 2023
GPU Benchmarks and Hierarchy 2023

VGA Benchmark Compare: 2025 Graphics Card Performance Hierarchy

When it comes to PC performance, especially for gaming, AI workloads like Stable Diffusion, or professional video editing, the graphics card, often referred to as a VGA card, is paramount. Even the best CPUs for gaming often play a supporting role to the GPU’s heavy lifting. Our Vga Benchmark Compare hierarchy is designed to rank current and previous generation graphics cards based on their performance. Tom’s Hardware rigorously benchmarks a vast array of GPUs, including all of the best graphics cards available today. Whether you’re a gamer looking for the ultimate visual experience or a professional needing robust graphical power, understanding VGA benchmarks is crucial.

Earlier this year saw what is likely the final refresh of this GPU generation. Nvidia introduced the RTX 4070 Super, RTX 4070 Ti Super, and RTX 4080 Super, while AMD launched the RX 7600 XT and the RX 7900 GRE in the US market. Looking ahead, significant shifts in the VGA benchmark hierarchy are anticipated with the arrival of the Nvidia Blackwell RTX 50-series, Intel Battlemage, and AMD RDNA 4 GPUs. These next-gen cards are widely expected in early 2025, though some may debut before the end of 2024. For now, the current landscape is set, allowing for a comprehensive VGA benchmark compare of existing cards.

We are also on the cusp of updating our GPU testing methodology, incorporating new games and transitioning to a new testing platform. Following instability issues with our Core i9-13900K—which ultimately led to an RMA—we are now considering the AMD Ryzen 7 9800X3D. This transition will necessitate a complete re-evaluation of all GPUs in our VGA benchmark compare, and we are currently determining the breadth of cards to retest. Our recent reviews already utilize testing from the 13900K testbed with additional games, and these results are integrated into the charts below.

Our VGA benchmark compare is presented in two main hierarchies: one for traditional rendering (rasterization) and another specifically for ray tracing performance. The ray tracing hierarchy naturally includes only GPUs capable of ray tracing, such as AMD’s RX 7000/6000 series, Intel’s Arc series, and Nvidia’s RTX cards. All benchmark results are from native resolutions, without DLSS, FSR, or XeSS upscaling or frame generation enabled, ensuring a direct VGA benchmark compare.

Nvidia’s current RTX 40-series leverages the Ada Lovelace architecture, bringing features like DLSS 3 Frame Generation and DLSS 3.5 Ray Reconstruction. AMD’s RX 7000-series is powered by the RDNA 3 architecture, offering a range of seven desktop cards. Intel’s Arc Alchemist architecture marks a significant entry as a third contender in the dedicated GPU market, positioned to compete with previous-generation midrange offerings in our VGA benchmark compare.

For historical context, our 2020–2021 benchmark suite, featuring older GPUs tested on a Core i9-9900K system, is available on page two. A legacy GPU hierarchy, without benchmarks but sorted by theoretical performance, is also provided for reference.

The tables below rank GPUs based purely on gaming benchmarks at 1080p “ultra” settings for the main suite and 1080p “medium” for the DXR suite. Factors like price, graphics card power consumption, efficiency, and features are not considered in these rankings. The current 2024 results are based on an Alder Lake Core i9-12900K testbed. Let’s now delve into the VGA benchmark compare tables.

GPU Benchmarks Ranking 2025

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For our latest VGA benchmark compare, we have evaluated nearly every GPU released in the last seven years, along with select older models, at 1080p medium and 1080p ultra settings. The table is ordered by 1080p ultra results. Where relevant, we also include benchmarks at 1440p ultra and 4K ultra. All scores are scaled relative to the RTX 4090 at 1080p ultra, which tops our charts, particularly at 4K and 1440p resolutions.

The summary chart above visually represents the relative performance of GPUs tested across several generations at 1080p ultra. Swipe through the gallery to view charts for 1080p medium, 1440p, and 4K ultra settings. While some GPUs are not included (e.g., GT 1030, RX 550, and certain Titan cards), the VGA benchmark compare is largely comprehensive. Note that the table below includes data for additional older GPUs.

Our standard VGA benchmark compare suite comprises eight games: Borderlands 3 (DX12), Far Cry 6 (DX12), Flight Simulator (DX11 Nvidia, DX12 AMD/Intel), Forza Horizon 5 (DX12), Horizon Zero Dawn (DX12), Red Dead Redemption 2 (Vulkan), Total War Warhammer 3 (DX11), and Watch Dogs Legion (DX12). The FPS score is the geometric mean of these eight games, providing an equally weighted average. The “Specifications” column links to our original reviews for each GPU, offering detailed insights.

GPU Rasterization Hierarchy, Key Takeaways

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Graphics Card Lowest Price 1080p Ultra 1080p Medium 1440p Ultra 4K Ultra Specifications (Links to Review)
GeForce RTX 4090 $2,529 100.0% (154.1fps) 100.0% (195.7fps) 100.0% (146.1fps) 100.0% (114.5fps) AD102, 16384 shaders, 2520MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W
Radeon RX 7900 XTX $869 96.7% (149.0fps) 97.2% (190.3fps) 92.6% (135.3fps) 83.1% (95.1fps) Navi 31, 6144 shaders, 2500MHz, 24GB GDDR6@20Gbps, 960GB/s, 355W
GeForce RTX 4080 Super No Stock 96.2% (148.3fps) 98.5% (192.7fps) 91.0% (133.0fps) 80.3% (91.9fps) AD103, 10240 shaders, 2550MHz, 16GB GDDR6X@23Gbps, 736GB/s, 320W
GeForce RTX 4080 $1,699 95.4% (147.0fps) 98.1% (192.0fps) 89.3% (130.4fps) 78.0% (89.3fps) AD103, 9728 shaders, 2505MHz, 16GB [email protected], 717GB/s, 320W
Radeon RX 7900 XT $649 93.4% (143.9fps) 95.8% (187.6fps) 86.1% (125.9fps) 71.0% (81.2fps) Navi 31, 5376 shaders, 2400MHz, 20GB GDDR6@20Gbps, 800GB/s, 315W
GeForce RTX 4070 Ti Super $899 92.3% (142.3fps) 96.8% (189.4fps) 83.5% (122.0fps) 68.7% (78.6fps) AD103, 8448 shaders, 2610MHz, 16GB GDDR6X@21Gbps, 672GB/s, 285W
GeForce RTX 4070 Ti $759 89.8% (138.3fps) 95.7% (187.2fps) 79.8% (116.5fps) 63.8% (73.0fps) AD104, 7680 shaders, 2610MHz, 12GB GDDR6X@21Gbps, 504GB/s, 285W
Radeon RX 7900 GRE No Stock 88.1% (135.8fps) 94.1% (184.3fps) 78.0% (113.9fps) 60.5% (69.3fps) Navi 31, 5120 shaders, 2245MHz, 16GB GDDR6@18Gbps, 576GB/s, 260W
GeForce RTX 4070 Super $609 87.1% (134.2fps) 94.6% (185.1fps) 75.2% (109.8fps) 57.8% (66.1fps) AD104, 7168 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 220W
Radeon RX 6950 XT $859 84.7% (130.5fps) 91.7% (179.4fps) 75.3% (110.1fps) 58.6% (67.1fps) Navi 21, 5120 shaders, 2310MHz, 16GB GDDR6@18Gbps, 576GB/s, 335W
GeForce RTX 3090 Ti $1,899 84.7% (130.5fps) 90.5% (177.1fps) 77.1% (112.7fps) 66.3% (75.9fps) GA102, 10752 shaders, 1860MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W
Radeon RX 7800 XT $489 83.9% (129.3fps) 91.5% (179.1fps) 72.4% (105.8fps) 54.4% (62.3fps) Navi 32, 3840 shaders, 2430MHz, 16GB [email protected], 624GB/s, 263W
GeForce RTX 3090 $1,530 81.4% (125.5fps) 88.9% (174.0fps) 72.5% (106.0fps) 61.8% (70.7fps) GA102, 10496 shaders, 1695MHz, 24GB [email protected], 936GB/s, 350W
Radeon RX 6900 XT $810 80.9% (124.6fps) 89.6% (175.3fps) 69.9% (102.1fps) 53.5% (61.2fps) Navi 21, 5120 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W
GeForce RTX 3080 Ti $979 80.4% (123.9fps) 87.8% (171.8fps) 71.1% (103.9fps) 60.1% (68.8fps) GA102, 10240 shaders, 1665MHz, 12GB GDDR6X@19Gbps, 912GB/s, 350W
Radeon RX 6800 XT $1,150 79.6% (122.7fps) 88.5% (173.2fps) 67.8% (99.0fps) 50.6% (57.9fps) Navi 21, 4608 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W
GeForce RTX 3080 12GB $829 79.2% (122.1fps) 86.5% (169.4fps) 70.0% (102.3fps) 58.3% (66.7fps) GA102, 8960 shaders, 1845MHz, 12GB GDDR6X@19Gbps, 912GB/s, 400W
GeForce RTX 4070 $549 79.2% (122.0fps) 90.7% (177.5fps) 66.9% (97.8fps) 50.0% (57.2fps) AD104, 5888 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 200W
GeForce RTX 3080 $788 76.0% (117.0fps) 85.6% (167.6fps) 66.0% (96.4fps) 54.1% (62.0fps) GA102, 8704 shaders, 1710MHz, 10GB GDDR6X@19Gbps, 760GB/s, 320W
Radeon RX 7700 XT $409 75.3% (116.1fps) 87.7% (171.6fps) 63.4% (92.7fps) 45.0% (51.5fps) Navi 32, 3456 shaders, 2544MHz, 12GB GDDR6@18Gbps, 432GB/s, 245W
Radeon RX 6800 $849 74.4% (114.6fps) 86.2% (168.7fps) 61.0% (89.2fps) 44.3% (50.7fps) Navi 21, 3840 shaders, 2105MHz, 16GB GDDR6@16Gbps, 512GB/s, 250W
GeForce RTX 3070 Ti $699 67.5% (104.0fps) 81.6% (159.8fps) 56.7% (82.8fps) 41.7% (47.7fps) GA104, 6144 shaders, 1770MHz, 8GB GDDR6X@19Gbps, 608GB/s, 290W
Radeon RX 6750 XT $354 66.8% (102.9fps) 82.6% (161.6fps) 52.9% (77.2fps) 37.4% (42.8fps) Navi 22, 2560 shaders, 2600MHz, 12GB GDDR6@18Gbps, 432GB/s, 250W
GeForce RTX 4060 Ti 16GB $634 65.3% (100.6fps) 82.6% (161.7fps) 51.8% (75.7fps) 36.4% (41.6fps) AD106, 4352 shaders, 2535MHz, 16GB GDDR6@18Gbps, 288GB/s, 160W
GeForce RTX 4060 Ti $399 65.1% (100.4fps) 81.8% (160.1fps) 51.7% (75.6fps) 34.6% (39.6fps) AD106, 4352 shaders, 2535MHz, 8GB GDDR6@18Gbps, 288GB/s, 160W
Titan RTX Row 25 – Cell 1 64.5% (99.3fps) 80.0% (156.6fps) 54.4% (79.5fps) 41.8% (47.8fps) TU102, 4608 shaders, 1770MHz, 24GB GDDR6@14Gbps, 672GB/s, 280W
Radeon RX 6700 XT $499 64.3% (99.1fps) 80.8% (158.1fps) 50.3% (73.4fps) 35.3% (40.4fps) Navi 22, 2560 shaders, 2581MHz, 12GB GDDR6@16Gbps, 384GB/s, 230W
GeForce RTX 3070 $495 64.1% (98.8fps) 79.1% (154.8fps) 53.2% (77.7fps) 38.8% (44.4fps) GA104, 5888 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 220W
GeForce RTX 2080 Ti Row 28 – Cell 1 62.5% (96.3fps) 77.2% (151.0fps) 51.8% (75.6fps) 38.0% (43.5fps) TU102, 4352 shaders, 1545MHz, 11GB GDDR6@14Gbps, 616GB/s, 250W
Radeon RX 7600 XT $314 59.7% (91.9fps) 77.3% (151.2fps) 45.1% (65.9fps) 32.4% (37.1fps) Navi 33, 2048 shaders, 2755MHz, 16GB GDDR6@18Gbps, 288GB/s, 190W
GeForce RTX 3060 Ti $498 58.9% (90.7fps) 75.0% (146.9fps) 47.9% (70.0fps) Row 30 – Cell 5 GA104, 4864 shaders, 1665MHz, 8GB GDDR6@14Gbps, 448GB/s, 200W
Radeon RX 6700 10GB No Stock 55.9% (86.1fps) 74.4% (145.7fps) 43.0% (62.8fps) 28.7% (32.9fps) Navi 22, 2304 shaders, 2450MHz, 10GB GDDR6@16Gbps, 320GB/s, 175W
GeForce RTX 2080 Super Row 32 – Cell 1 55.8% (86.0fps) 72.2% (141.3fps) 45.2% (66.1fps) 32.1% (36.7fps) TU104, 3072 shaders, 1815MHz, 8GB [email protected], 496GB/s, 250W
GeForce RTX 4060 $294 55.1% (84.9fps) 72.7% (142.3fps) 41.9% (61.2fps) 27.8% (31.9fps) AD107, 3072 shaders, 2460MHz, 8GB GDDR6@17Gbps, 272GB/s, 115W
GeForce RTX 2080 Row 34 – Cell 1 53.5% (82.5fps) 69.8% (136.7fps) 43.2% (63.2fps) Row 34 – Cell 5 TU104, 2944 shaders, 1710MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W
Radeon RX 7600 $259 53.2% (82.0fps) 72.3% (141.4fps) 39.2% (57.3fps) 25.4% (29.1fps) Navi 33, 2048 shaders, 2655MHz, 8GB GDDR6@18Gbps, 288GB/s, 165W
Radeon RX 6650 XT $254 50.4% (77.7fps) 70.0% (137.1fps) 37.3% (54.5fps) Row 36 – Cell 5 Navi 23, 2048 shaders, 2635MHz, 8GB GDDR6@18Gbps, 280GB/s, 180W
GeForce RTX 2070 Super Row 37 – Cell 1 50.3% (77.4fps) 66.2% (129.6fps) 40.0% (58.4fps) Row 37 – Cell 5 TU104, 2560 shaders, 1770MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W
Intel Arc A770 16GB $299 49.9% (76.9fps) 59.4% (116.4fps) 41.0% (59.8fps) 30.8% (35.3fps) ACM-G10, 4096 shaders, 2400MHz, 16GB [email protected], 560GB/s, 225W
Intel Arc A770 8GB No Stock 48.9% (75.3fps) 59.0% (115.5fps) 39.3% (57.5fps) 29.0% (33.2fps) ACM-G10, 4096 shaders, 2400MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W
Radeon RX 6600 XT $259 48.5% (74.7fps) 68.2% (133.5fps) 35.7% (52.2fps) Row 40 – Cell 5 Navi 23, 2048 shaders, 2589MHz, 8GB GDDR6@16Gbps, 256GB/s, 160W
Radeon RX 5700 XT Row 41 – Cell 1 47.6% (73.3fps) 63.8% (124.9fps) 36.3% (53.1fps) 25.6% (29.3fps) Navi 10, 2560 shaders, 1905MHz, 8GB GDDR6@14Gbps, 448GB/s, 225W
GeForce RTX 3060 Row 42 – Cell 1 46.9% (72.3fps) 61.8% (121.0fps) 36.9% (54.0fps) Row 42 – Cell 5 GA106, 3584 shaders, 1777MHz, 12GB GDDR6@15Gbps, 360GB/s, 170W
Intel Arc A750 $239 45.9% (70.8fps) 56.4% (110.4fps) 36.7% (53.7fps) 27.2% (31.1fps) ACM-G10, 3584 shaders, 2350MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W
GeForce RTX 2070 Row 44 – Cell 1 45.3% (69.8fps) 60.8% (119.1fps) 35.5% (51.8fps) Row 44 – Cell 5 TU106, 2304 shaders, 1620MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W
Radeon VII Row 45 – Cell 1 45.1% (69.5fps) 58.2% (113.9fps) 36.3% (53.0fps) 27.5% (31.5fps) Vega 20, 3840 shaders, 1750MHz, 16GB [email protected], 1024GB/s, 300W
GeForce GTX 1080 Ti Row 46 – Cell 1 43.1% (66.4fps) 56.3% (110.2fps) 34.4% (50.2fps) 25.8% (29.5fps) GP102, 3584 shaders, 1582MHz, 11GB GDDR5X@11Gbps, 484GB/s, 250W
GeForce RTX 2060 Super Row 47 – Cell 1 42.5% (65.5fps) 57.2% (112.0fps) 33.1% (48.3fps) Row 47 – Cell 5 TU106, 2176 shaders, 1650MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W
Radeon RX 6600 $189 42.3% (65.2fps) 59.3% (116.2fps) 30.6% (44.8fps) Row 48 – Cell 5 Navi 23, 1792 shaders, 2491MHz, 8GB GDDR6@14Gbps, 224GB/s, 132W
Intel Arc A580 $169 42.3% (65.1fps) 51.6% (101.1fps) 33.4% (48.8fps) 24.4% (27.9fps) ACM-G10, 3072 shaders, 2300MHz, 8GB GDDR6@16Gbps, 512GB/s, 185W
Radeon RX 5700 Row 50 – Cell 1 41.9% (64.5fps) 56.6% (110.8fps) 31.9% (46.7fps) Row 50 – Cell 5 Navi 10, 2304 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 180W
Radeon RX 5600 XT Row 51 – Cell 1 37.5% (57.8fps) 51.1% (100.0fps) 28.8% (42.0fps) Row 51 – Cell 5 Navi 10, 2304 shaders, 1750MHz, 8GB GDDR6@14Gbps, 336GB/s, 160W
Radeon RX Vega 64 Row 52 – Cell 1 36.8% (56.7fps) 48.2% (94.3fps) 28.5% (41.6fps) 20.5% (23.5fps) Vega 10, 4096 shaders, 1546MHz, 8GB [email protected], 484GB/s, 295W
GeForce RTX 2060 Row 53 – Cell 1 36.0% (55.5fps) 51.4% (100.5fps) 27.5% (40.1fps) Row 53 – Cell 5 TU106, 1920 shaders, 1680MHz, 6GB GDDR6@14Gbps, 336GB/s, 160W
GeForce GTX 1080 Row 54 – Cell 1 34.4% (53.0fps) 45.9% (89.9fps) 27.0% (39.4fps) Row 54 – Cell 5 GP104, 2560 shaders, 1733MHz, 8GB GDDR5X@10Gbps, 320GB/s, 180W
GeForce RTX 3050 $169 33.7% (51.9fps) 45.4% (88.8fps) 26.4% (38.5fps) Row 55 – Cell 5 GA106, 2560 shaders, 1777MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W
GeForce GTX 1070 Ti Row 56 – Cell 1 33.1% (51.1fps) 43.8% (85.7fps) 26.0% (37.9fps) Row 56 – Cell 5 GP104, 2432 shaders, 1683MHz, 8GB GDDR5@8Gbps, 256GB/s, 180W
Radeon RX Vega 56 Row 57 – Cell 1 32.8% (50.6fps) 43.0% (84.2fps) 25.3% (37.0fps) Row 57 – Cell 5 Vega 10, 3584 shaders, 1471MHz, 8GB [email protected], 410GB/s, 210W
GeForce GTX 1660 Super Row 58 – Cell 1 30.3% (46.8fps) 43.7% (85.5fps) 22.8% (33.3fps) Row 58 – Cell 5 TU116, 1408 shaders, 1785MHz, 6GB GDDR6@14Gbps, 336GB/s, 125W
GeForce GTX 1660 Ti Row 59 – Cell 1 30.3% (46.6fps) 43.3% (84.8fps) 22.8% (33.3fps) Row 59 – Cell 5 TU116, 1536 shaders, 1770MHz, 6GB GDDR6@12Gbps, 288GB/s, 120W
GeForce GTX 1070 Row 60 – Cell 1 29.0% (44.7fps) 38.3% (75.0fps) 22.7% (33.1fps) Row 60 – Cell 5 GP104, 1920 shaders, 1683MHz, 8GB GDDR5@8Gbps, 256GB/s, 150W
GeForce GTX 1660 Row 61 – Cell 1 27.7% (42.6fps) 39.7% (77.8fps) 20.8% (30.3fps) Row 61 – Cell 5 TU116, 1408 shaders, 1785MHz, 6GB GDDR5@8Gbps, 192GB/s, 120W
Radeon RX 5500 XT 8GB Row 62 – Cell 1 25.7% (39.7fps) 36.8% (72.1fps) 19.3% (28.2fps) Row 62 – Cell 5 Navi 14, 1408 shaders, 1845MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W
Radeon RX 590 Row 63 – Cell 1 25.5% (39.3fps) 35.0% (68.5fps) 19.9% (29.0fps) Row 63 – Cell 5 Polaris 30, 2304 shaders, 1545MHz, 8GB GDDR5@8Gbps, 256GB/s, 225W
GeForce GTX 980 Ti Row 64 – Cell 1 23.3% (35.9fps) 32.0% (62.6fps) 18.2% (26.6fps) Row 64 – Cell 5 GM200, 2816 shaders, 1075MHz, 6GB GDDR5@7Gbps, 336GB/s, 250W
Radeon RX 580 8GB Row 65 – Cell 1 22.9% (35.3fps) 31.5% (61.7fps) 17.8% (26.0fps) Row 65 – Cell 5 Polaris 20, 2304 shaders, 1340MHz, 8GB GDDR5@8Gbps, 256GB/s, 185W
Radeon R9 Fury X Row 66 – Cell 1 22.9% (35.2fps) 32.6% (63.8fps) Row 66 – Cell 4 Row 66 – Cell 5 Fiji, 4096 shaders, 1050MHz, 4GB HBM2@2Gbps, 512GB/s, 275W
GeForce GTX 1650 Super Row 67 – Cell 1 22.0% (33.9fps) 34.6% (67.7fps) 14.5% (21.2fps) Row 67 – Cell 5 TU116, 1280 shaders, 1725MHz, 4GB GDDR6@12Gbps, 192GB/s, 100W
Radeon RX 5500 XT 4GB Row 68 – Cell 1 21.6% (33.3fps) 34.1% (66.8fps) Row 68 – Cell 4 Row 68 – Cell 5 Navi 14, 1408 shaders, 1845MHz, 4GB GDDR6@14Gbps, 224GB/s, 130W
GeForce GTX 1060 6GB Row 69 – Cell 1 20.8% (32.1fps) 29.5% (57.7fps) 15.8% (23.0fps) Row 69 – Cell 5 GP106, 1280 shaders, 1708MHz, 6GB GDDR5@8Gbps, 192GB/s, 120W
Radeon RX 6500 XT $232 19.9% (30.6fps) 33.6% (65.8fps) 12.3% (18.0fps) Row 70 – Cell 5 Navi 24, 1024 shaders, 2815MHz, 4GB GDDR6@18Gbps, 144GB/s, 107W
Radeon R9 390 Row 71 – Cell 1 19.3% (29.8fps) 26.1% (51.1fps) Row 71 – Cell 4 Row 71 – Cell 5 Grenada, 2560 shaders, 1000MHz, 8GB GDDR5@6Gbps, 384GB/s, 275W
GeForce GTX 980 Row 72 – Cell 1 18.7% (28.9fps) 27.4% (53.6fps) Row 72 – Cell 4 Row 72 – Cell 5 GM204, 2048 shaders, 1216MHz, 4GB GDDR5@7Gbps, 256GB/s, 165W
GeForce GTX 1650 GDDR6 Row 73 – Cell 1 18.7% (28.8fps) 28.9% (56.6fps) Row 73 – Cell 4 Row 73 – Cell 5 TU117, 896 shaders, 1590MHz, 4GB GDDR6@12Gbps, 192GB/s, 75W
Intel Arc A380 $119 18.4% (28.4fps) 27.7% (54.3fps) 13.3% (19.5fps) Row 74 – Cell 5 ACM-G11, 1024 shaders, 2450MHz, 6GB [email protected], 186GB/s, 75W
Radeon RX 570 4GB Row 75 – Cell 1 18.2% (28.1fps) 27.4% (53.6fps) 13.6% (19.9fps) Row 75 – Cell 5 Polaris 20, 2048 shaders, 1244MHz, 4GB GDDR5@7Gbps, 224GB/s, 150W
GeForce GTX 1650 Row 76 – Cell 1 17.5% (27.0fps) 26.2% (51.3fps) Row 76 – Cell 4 Row 76 – Cell 5 TU117, 896 shaders, 1665MHz, 4GB GDDR5@8Gbps, 128GB/s, 75W
GeForce GTX 970 Row 77 – Cell 1 17.2% (26.5fps) 25.0% (49.0fps) Row 77 – Cell 4 Row 77 – Cell 5 GM204, 1664 shaders, 1178MHz, 4GB GDDR5@7Gbps, 256GB/s, 145W
Radeon RX 6400 $209 15.7% (24.1fps) 26.1% (51.1fps) Row 78 – Cell 4 Row 78 – Cell 5 Navi 24, 768 shaders, 2321MHz, 4GB GDDR6@16Gbps, 128GB/s, 53W
GeForce GTX 1050 Ti Row 79 – Cell 1 12.9% (19.8fps) 19.4% (38.0fps) Row 79 – Cell 4 Row 79 – Cell 5 GP107, 768 shaders, 1392MHz, 4GB GDDR5@7Gbps, 112GB/s, 75W
GeForce GTX 1060 3GB Row 80 – Cell 1 Row 80 – Cell 2 26.8% (52.5fps) Row 80 – Cell 4 Row 80 – Cell 5 GP106, 1152 shaders, 1708MHz, 3GB GDDR5@8Gbps, 192GB/s, 120W
GeForce GTX 1630 Row 81 – Cell 1 10.9% (16.9fps) 17.3% (33.8fps) Row 81 – Cell 4 Row 81 – Cell 5 TU117, 512 shaders, 1785MHz, 4GB GDDR6@12Gbps, 96GB/s, 75W
Radeon RX 560 4GB Row 82 – Cell 1 9.6% (14.7fps) 16.2% (31.7fps) Row 82 – Cell 4 Row 82 – Cell 5 Baffin, 1024 shaders, 1275MHz, 4GB GDDR5@7Gbps, 112GB/s, 60-80W
GeForce GTX 1050 Row 83 – Cell 1 Row 83 – Cell 2 15.2% (29.7fps) Row 83 – Cell 4 Row 83 – Cell 5 GP107, 640 shaders, 1455MHz, 2GB GDDR5@7Gbps, 112GB/s, 75W
Radeon RX 550 4GB Row 84 – Cell 1 Row 84 – Cell 2 10.0% (19.5fps) Row 84 – Cell 4 Row 84 – Cell 5 Lexa, 640 shaders, 1183MHz, 4GB GDDR5@7Gbps, 112GB/s, 50W
GeForce GT 1030 Row 85 – Cell 1 Row 85 – Cell 2 7.5% (14.6fps) Row 85 – Cell 4 Row 85 – Cell 5 GP108, 384 shaders, 1468MHz, 2GB GDDR5@6Gbps, 48GB/s, 30W

*: GPU couldn’t run all tests, so the overall score is slightly skewed at 1080p ultra.

While the RTX 4090 technically leads the VGA benchmark compare at 1080p ultra, its performance at 1440p and 4K is where it truly shines. It shows less than a 2% performance increase over the RTX 4080 Super at 1080p ultra, but this gap widens to 9% at 1440p and a significant 25% at 4K. It’s also important to note that our FPS scores integrate both average and minimum FPS, with a greater emphasis on the average frame rate compared to the 1% low FPS.

It’s crucial to remember that this VGA benchmark compare table excludes ray tracing or DLSS results. We maintain a consistent test suite and settings across all GPU generations to ensure direct comparability. Since DLSS is exclusive to RTX cards (and DLSS 3 to RTX 40-series), including it would limit the scope of our direct comparisons. For those interested in DLSS 2/3 and FSR 2 upscaling, our RTX 4070 review includes detailed upscaling performance analysis.

The RTX 4090 comes with a premium price tag, although it’s proportionally better value than the previous generation RTX 3090. The RTX 3090, at its launch, offered only marginal performance gains over the 3080 despite having more than double the VRAM. Nvidia has maximized the RTX 4090’s potential by boosting core counts, clock speeds, and power limits. However, the RTX 4090 faces two primary challenges: its scarcity at MSRP due to high demand from the AI sector, often exceeding $2,000 in price, and concerns around its 450W power draw through the 16-pin connector.

Stepping down from the RTX 4090 in our VGA benchmark compare, the RTX 4080 Super and RX 7900 XTX trade blows at higher resolutions, while CPU bottlenecks become apparent at 1080p. We are preparing to update our testbed soon, with current results from our 13900K testing reflected in the charts below.

Beyond the latest AMD and Nvidia releases, the RX 6000- and RTX 30-series GPUs remain viable performers. If you currently own one of these cards, upgrading might not be immediately necessary. Intel’s Arc GPUs also fall into this category, presenting a unique option in the VGA benchmark compare landscape.

Through continuous testing and driver updates, Arc GPUs now complete our entire benchmark suite reliably. While Arc GPUs are not the most power-efficient, the A750, in particular, offers a compelling balance of performance and price.

Looking at older GPUs in our VGA benchmark compare, the RTX 20-series and GTX 16-series cards, along with the RX 5000-series, are distributed throughout the rankings. Generally, newer architectures provide a performance jump of about one to two “model upgrades.” For instance, the RTX 2080 Super performs just below the RTX 3060 Ti, and the RX 5700 XT closely matches the newer, more affordable RX 6600 XT.

Deeper into our VGA benchmark compare, modern games at ultra settings heavily penalize cards with 4GB VRAM or less. We have consistently advised against 4GB cards, and today, we recommend a minimum of 8GB VRAM for new GPUs. For mainstream GPUs, 12GB or more is preferable, and high-end cards should have 16GB or more. Older cards like the GTX 1060 3GB and GTX 1050 struggled with some tests, slightly skewing their results, even though they perform better at 1080p medium settings.

Now, let’s transition to the ray tracing VGA benchmark compare.

Ray Tracing GPU Benchmarks Ranking 2025

Enabling ray tracing, especially in demanding games within our DXR test suite, can significantly reduce frame rates. We test with “medium” and “ultra” ray tracing settings. “Medium” typically uses medium graphics presets with ray tracing effects enabled (set to “medium” if available, otherwise “on”). “Ultra” activates all ray tracing options at or near maximum quality.

Given ray tracing’s high demand, we sort these VGA benchmark compare results by 1080p medium scores. This is also because entry-level ray tracing GPUs like the RX 6500 XT, RX 6400, and Arc A380 struggle even at these settings. Testing beyond 1080p medium would be largely impractical for these cards, though we include 1080p ultra results for reference in the charts below.

Our ray tracing VGA benchmark compare suite includes five games: Bright Memory Infinite, Control Ultimate Edition, Cyberpunk 2077, Metro Exodus Enhanced, and Minecraft, all utilizing the DirectX 12 / DX12 Ultimate API. The FPS score is the geometric mean of these five games, scaled relative to the RTX 4090, the fastest GPU in this test.

To glimpse the future of ray tracing, explore our Alan Wake 2 benchmarks, where full path tracing pushes even high-end GPUs to their limits, requiring upscaling for playable performance on non-Nvidia cards. However, it’s worth noting that the visual impact of ray tracing remains truly striking in a relatively small number of games. For most titles, standard rasterization still offers a more sensible balance of performance and visual fidelity.

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GPU Ray Tracing Hierarchy, Key Takeaways

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Graphics Card Lowest Price 1080p Medium 1080p Ultra 1440p Ultra 4K Ultra Specifications (Links to Review)
GeForce RTX 4090 $2,643 100.0% (165.9fps) 100.0% (136.3fps) 100.0% (103.9fps) 100.0% (55.9fps) AD102, 16384 shaders, 2520MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W
GeForce RTX 4080 Super No Stock 86.8% (144.0fps) 85.3% (116.3fps) 75.6% (78.6fps) 70.5% (39.4fps) AD103, 10240 shaders, 2550MHz, 16GB GDDR6X@23Gbps, 736GB/s, 320W
GeForce RTX 4080 $1,725 85.4% (141.6fps) 83.4% (113.6fps) 73.1% (76.0fps) 67.7% (37.8fps) AD103, 9728 shaders, 2505MHz, 16GB [email protected], 717GB/s, 320W
GeForce RTX 4070 Ti Super $819 77.3% (128.2fps) 73.5% (100.3fps) 63.5% (66.0fps) 58.4% (32.6fps) AD103, 8448 shaders, 2610MHz, 16GB GDDR6X@21Gbps, 672GB/s, 285W
GeForce RTX 3090 Ti $1,899 71.9% (119.3fps) 68.4% (93.2fps) 59.6% (62.0fps) 56.9% (31.8fps) GA102, 10752 shaders, 1860MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W
GeForce RTX 4070 Ti $739 71.5% (118.6fps) 67.1% (91.6fps) 56.9% (59.1fps) 52.3% (29.2fps) AD104, 7680 shaders, 2610MHz, 12GB GDDR6X@21Gbps, 504GB/s, 285W
GeForce RTX 4070 Super $609 68.1% (113.0fps) 62.7% (85.6fps) 52.4% (54.5fps) 47.8% (26.7fps) AD104, 7168 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 220W
GeForce RTX 3090 $1,389 67.7% (112.4fps) 63.5% (86.6fps) 55.1% (57.2fps) 51.8% (28.9fps) GA102, 10496 shaders, 1695MHz, 24GB [email protected], 936GB/s, 350W
GeForce RTX 3080 Ti $979 66.5% (110.4fps) 62.2% (84.8fps) 53.2% (55.3fps) 48.6% (27.1fps) GA102, 10240 shaders, 1665MHz, 12GB GDDR6X@19Gbps, 912GB/s, 350W
Radeon RX 7900 XTX $869 66.1% (109.6fps) 61.7% (84.1fps) 53.2% (55.3fps) 48.6% (27.2fps) Navi 31, 6144 shaders, 2500MHz, 24GB GDDR6@20Gbps, 960GB/s, 355W
GeForce RTX 3080 12GB $829 64.9% (107.6fps) 59.9% (81.7fps) 50.8% (52.8fps) 46.3% (25.8fps) GA102, 8960 shaders, 1845MHz, 12GB GDDR6X@19Gbps, 912GB/s, 400W
GeForce RTX 4070 $519 61.2% (101.4fps) 54.2% (73.9fps) 45.1% (46.9fps) 40.7% (22.7fps) AD104, 5888 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 200W
Radeon RX 7900 XT $689 60.4% (100.3fps) 55.3% (75.3fps) 46.7% (48.5fps) 41.6% (23.3fps) Navi 31, 5376 shaders, 2400MHz, 20GB GDDR6@20Gbps, 800GB/s, 315W
GeForce RTX 3080 $829 60.2% (99.8fps) 54.5% (74.3fps) 46.1% (47.9fps) 41.8% (23.3fps) GA102, 8704 shaders, 1710MHz, 10GB GDDR6X@19Gbps, 760GB/s, 320W
Radeon RX 7900 GRE No Stock 52.9% (87.7fps) 46.8% (63.7fps) 39.6% (41.2fps) 35.7% (19.9fps) Navi 31, 5120 shaders, 2245MHz, 16GB GDDR6@18Gbps, 576GB/s, 260W
GeForce RTX 3070 Ti $499 50.6% (84.0fps) 43.0% (58.6fps) 35.7% (37.1fps) Row 15 – Cell 5 GA104, 6144 shaders, 1770MHz, 8GB GDDR6X@19Gbps, 608GB/s, 290W
Radeon RX 6950 XT $1,199 48.3% (80.1fps) 41.4% (56.4fps) 34.3% (35.7fps) 31.0% (17.3fps) Navi 21, 5120 shaders, 2310MHz, 16GB GDDR6@18Gbps, 576GB/s, 335W
GeForce RTX 3070 $399 47.2% (78.2fps) 39.9% (54.4fps) 32.8% (34.1fps) Row 17 – Cell 5 GA104, 5888 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 220W
Radeon RX 7800 XT $489 46.7% (77.5fps) 41.9% (57.1fps) 34.9% (36.3fps) 31.0% (17.3fps) Navi 32, 3840 shaders, 2430MHz, 16GB [email protected], 624GB/s, 263W
Radeon RX 6900 XT $811 45.4% (75.4fps) 38.3% (52.3fps) 32.1% (33.3fps) 28.8% (16.1fps) Navi 21, 5120 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W
GeForce RTX 4060 Ti $399 45.2% (75.1fps) 38.7% (52.8fps) 32.3% (33.5fps) 24.8% (13.9fps) AD106, 4352 shaders, 2535MHz, 8GB GDDR6@18Gbps, 288GB/s, 160W
GeForce RTX 4060 Ti 16GB $449 45.2% (75.0fps) 38.8% (53.0fps) 32.7% (34.0fps) 29.5% (16.5fps) AD106, 4352 shaders, 2535MHz, 16GB GDDR6@18Gbps, 288GB/s, 160W
Titan RTX Row 22 – Cell 1 44.8% (74.4fps) 39.1% (53.3fps) 33.7% (35.0fps) 31.2% (17.4fps) TU102, 4608 shaders, 1770MHz, 24GB GDDR6@14Gbps, 672GB/s, 280W
GeForce RTX 2080 Ti Row 23 – Cell 1 42.7% (70.9fps) 37.2% (50.7fps) 31.6% (32.9fps) Row 23 – Cell 5 TU102, 4352 shaders, 1545MHz, 11GB GDDR6@14Gbps, 616GB/s, 250W
Radeon RX 6800 XT $1,099 42.2% (70.0fps) 35.6% (48.5fps) 29.9% (31.1fps) 26.8% (15.0fps) Navi 21, 4608 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W
GeForce RTX 3060 Ti $453 41.9% (69.5fps) 35.0% (47.7fps) 28.8% (30.0fps) Row 25 – Cell 5 GA104, 4864 shaders, 1665MHz, 8GB GDDR6@14Gbps, 448GB/s, 200W
Radeon RX 7700 XT $404 41.3% (68.4fps) 36.5% (49.7fps) 30.6% (31.8fps) 27.2% (15.2fps) Navi 32, 3456 shaders, 2544MHz, 12GB GDDR6@18Gbps, 432GB/s, 245W
Radeon RX 6800 $849 36.3% (60.1fps) 30.2% (41.2fps) 25.4% (26.3fps) Row 27 – Cell 5 Navi 21, 3840 shaders, 2105MHz, 16GB GDDR6@16Gbps, 512GB/s, 250W
GeForce RTX 2080 Super Row 28 – Cell 1 35.8% (59.4fps) 30.8% (42.0fps) 26.1% (27.1fps) Row 28 – Cell 5 TU104, 3072 shaders, 1815MHz, 8GB [email protected], 496GB/s, 250W
GeForce RTX 4060 $294 35.4% (58.8fps) 30.6% (41.7fps) 24.9% (25.8fps) Row 29 – Cell 5 AD107, 3072 shaders, 2460MHz, 8GB GDDR6@17Gbps, 272GB/s, 115W
GeForce RTX 2080 Row 30 – Cell 1 34.4% (57.1fps) 29.1% (39.7fps) 24.6% (25.5fps) Row 30 – Cell 5 TU104, 2944 shaders, 1710MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W
Intel Arc A770 8GB No Stock 32.7% (54.2fps) 28.4% (38.7fps) 24.0% (24.9fps) Row 31 – Cell 5 ACM-G10, 4096 shaders, 2400MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W
Intel Arc A770 16GB $299 32.6% (54.1fps) 28.3% (38.6fps) 25.3% (26.2fps) Row 32 – Cell 5 ACM-G10, 4096 shaders, 2400MHz, 16GB [email protected], 560GB/s, 225W
GeForce RTX 3060 Row 33 – Cell 1 31.7% (52.5fps) 25.7% (35.1fps) 21.1% (22.0fps) Row 33 – Cell 5 GA106, 3584 shaders, 1777MHz, 12GB GDDR6@15Gbps, 360GB/s, 170W
GeForce RTX 2070 Super Row 34 – Cell 1 31.6% (52.4fps) 26.8% (36.6fps) 22.3% (23.1fps) Row 34 – Cell 5 TU104, 2560 shaders, 1770MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W
Intel Arc A750 $189 30.7% (51.0fps) 26.8% (36.6fps) 22.6% (23.5fps) Row 35 – Cell 5 ACM-G10, 3584 shaders, 2350MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W
Radeon RX 6750 XT $359 30.0% (49.8fps) 25.3% (34.5fps) 20.7% (21.5fps) Row 36 – Cell 5 Navi 22, 2560 shaders, 2600MHz, 12GB GDDR6@18Gbps, 432GB/s, 250W
Radeon RX 6700 XT $519 28.1% (46.6fps) 23.7% (32.3fps) 19.1% (19.9fps) Row 37 – Cell 5 Navi 22, 2560 shaders, 2581MHz, 12GB GDDR6@16Gbps, 384GB/s, 230W
GeForce RTX 2070 Row 38 – Cell 1 27.9% (46.3fps) 23.5% (32.1fps) 19.7% (20.4fps) Row 38 – Cell 5 TU106, 2304 shaders, 1620MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W
Intel Arc A580 $169 27.5% (45.6fps) 24.0% (32.7fps) 20.3% (21.1fps) Row 39 – Cell 5 ACM-G10, 3072 shaders, 2300MHz, 8GB GDDR6@16Gbps, 512GB/s, 185W
GeForce RTX 2060 Super Row 40 – Cell 1 26.8% (44.5fps) 22.4% (30.5fps) 18.5% (19.3fps) Row 40 – Cell 5 TU106, 2176 shaders, 1650MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W
Radeon RX 7600 XT $314 26.6% (44.2fps) 22.6% (30.8fps) 18.3% (19.0fps) 16.0% (8.9fps) Navi 33, 2048 shaders, 2755MHz, 16GB GDDR6@18Gbps, 288GB/s, 190W
Radeon RX 6700 10GB No Stock 25.9% (42.9fps) 21.4% (29.2fps) 16.8% (17.5fps) Row 42 – Cell 5 Navi 22, 2304 shaders, 2450MHz, 10GB GDDR6@16Gbps, 320GB/s, 175W
GeForce RTX 2060 Row 43 – Cell 1 23.2% (38.4fps) 18.6% (25.4fps) Row 43 – Cell 4 Row 43 – Cell 5 TU106, 1920 shaders, 1680MHz, 6GB GDDR6@14Gbps, 336GB/s, 160W
Radeon RX 7600 $249 23.1% (38.3fps) 18.9% (25.7fps) 14.7% (15.2fps) Row 44 – Cell 5 Navi 33, 2048 shaders, 2655MHz, 8GB GDDR6@18Gbps, 288GB/s, 165W
Radeon RX 6650 XT $254 22.7% (37.6fps) 18.8% (25.6fps) Row 45 – Cell 4 Row 45 – Cell 5 Navi 23, 2048 shaders, 2635MHz, 8GB GDDR6@18Gbps, 280GB/s, 180W
GeForce RTX 3050 $169 22.3% (36.9fps) 18.0% (24.6fps) Row 46 – Cell 4 Row 46 – Cell 5 GA106, 2560 shaders, 1777MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W
Radeon RX 6600 XT $239 22.1% (36.7fps) 18.2% (24.8fps) Row 47 – Cell 4 Row 47 – Cell 5 Navi 23, 2048 shaders, 2589MHz, 8GB GDDR6@16Gbps, 256GB/s, 160W
Radeon RX 6600 $189 18.6% (30.8fps) 15.2% (20.7fps) Row 48 – Cell 4 Row 48 – Cell 5 Navi 23, 1792 shaders, 2491MHz, 8GB GDDR6@14Gbps, 224GB/s, 132W
Intel Arc A380 $119 11.0% (18.3fps) Row 49 – Cell 3 Row 49 – Cell 4 Row 49 – Cell 5 ACM-G11, 1024 shaders, 2450MHz, 6GB [email protected], 186GB/s, 75W
Radeon RX 6500 XT $139 5.9% (9.9fps) Row 50 – Cell 3 Row 50 – Cell 4 Row 50 – Cell 5 Navi 24, 1024 shaders, 2815MHz, 4GB GDDR6@18Gbps, 144GB/s, 107W
Radeon RX 6400 $139 5.0% (8.3fps) Row 51 – Cell 3 Row 51 – Cell 4 Row 51 – Cell 5 Navi 24, 768 shaders, 2321MHz, 4GB GDDR6@16Gbps, 128GB/s, 53W

Nvidia significantly enhanced ray tracing in their Ada Lovelace architecture, and this VGA benchmark compare clearly demonstrates these improvements, particularly at 4K resolution. The RTX 4090’s ray tracing capabilities are further amplified by SER, OMM, and DMM technologies, and DLSS 3, although its frame generation can be a mixed blessing due to added latency and lack of user input in generated frames.

For a glimpse into extreme ray tracing, we tested high-end GPUs with Cyberpunk 2077‘s RT Overdrive mode (full path tracing) and Alan Wake 2, which also uses path tracing at higher settings. Black Myth: Wukong also supports full ray tracing. These titles indicate future gaming trends and highlight the growing importance of upscaling and AI techniques like frame generation.

Even at 1080p medium, a relatively moderate setting for DXR, the RTX 4090 dominates our ray tracing VGA benchmark compare, outperforming the previous-gen RTX 3090 Ti by 41%. At 1080p ultra, this lead extends to 53%, and at 1440p, it’s nearly 64%. Nvidia’s pre-launch claims of the RTX 4090 being “2x to 4x faster than the RTX 3090 Ti” (with DLSS 3 Frame Generation) are substantiated by our findings—even without DLSS 3, the 4090 is 72% faster at 4K.

AMD’s approach to DXR and ray tracing remains secondary, prioritizing rasterization performance and cost reduction through chiplets in RDNA 3 GPUs. Consequently, AMD’s ray tracing performance in our VGA benchmark compare is less competitive. The top RX 7900 XTX roughly matches Nvidia’s RTX 3080 12GB, placing it just ahead of the RTX 4070 in some DXR games. RDNA 3 does offer slight RT performance gains; for example, the 7800 XT is on par with the RX 6800 XT in rasterization but 10% faster in DXR.

Intel’s Arc A7-series GPUs show a balanced performance profile, with the A750 outperforming the RTX 3060 overall. With updated drivers and vsync disabled in game settings, Minecraft performance on Arc GPUs aligns better with other DXR results.

DLSS Quality mode significantly boosts ray tracing performance, as seen in our RTX 4090 review, increasing performance by 78% at 4K ultra. DLSS 3 frame generation further improves frame rates by 30% to 100%, although caution is advised when interpreting FPS with frame generation enabled due to potential latency issues.

Overall, with DLSS 2, the RTX 4090 is nearly four times faster than AMD’s RX 7900 XTX in our ray tracing VGA benchmark compare. AMD’s FSR 2 and FSR 3 offer alternatives, and AMD is actively increasing adoption, but DLSS still leads in game support and image quality. Currently, only two games in our DXR suite support FSR2, while all support DLSS2, and one supports DLSS3.

Without FSR2, AMD’s top GPUs can only achieve 60 FPS at 1080p ultra, maintaining decent playability at 1440p with 40–50 FPS averages. However, native 4K DXR remains challenging for most GPUs; only the RTX 3090 Ti and above surpass 30 FPS in our composite score, with some games still falling short even on the 3090 Ti.

AMD’s FSR 3 frame generation, like DLSS3, introduces latency and requires Anti-Lag+ integration for AMD GPUs. While FSR 3 has gained traction, quality and latency remain inconsistent, performing well in some games but less so in others.

Midrange GPUs like the RTX 3070 and RX 6700 XT are generally limited to 1080p ultra for ray tracing, while lower-tier DXR GPUs struggle even at 1080p medium. The RX 6500 XT falters even at 1080p medium, with single-digit frame rates in most tests. Control requires at least 6GB VRAM to enable ray tracing, highlighting VRAM limitations.

Intel’s Arc A380 outperforms the RX 6500 XT in ray tracing VGA benchmark compare, despite fewer RTUs (8 vs. AMD’s 16 Ray Accelerators). While Intel’s ray tracing architecture is reasonably effective, the limited number of RTUs restricts overall performance. The top-tier A770, with only 32 RTUs, barely surpasses the RTX 3060 in DXR testing and struggles beyond that. However, Arc A750 and higher models outperform AMD’s RX 6750 XT in DXR, underscoring RDNA 2’s ray tracing limitations.

Comparing Nvidia RTX generations, the slowest 20-series GPU, the RTX 2060, slightly outperforms the newer RTX 3050. The RTX 2080 Ti, however, falls slightly behind the RTX 3070. While the 2080 Ti doubled the performance of the 2060, the 3090 offers roughly triple the performance of the 3050, showcasing generational performance scaling.

Test System and How We Test for GPU Benchmarks

Our testing utilizes several PC configurations. The latest 2022–2024 testbed features an Alder Lake CPU and platform, while previous tests used Coffee Lake and Z390. The latest charts (below) use a Core i9-13900K with an updated game list. Here are the PC specifications:

Tom’s Hardware 2022–2024 GPU Testbed

Intel Core i9-12900K
MSI Pro Z690-A WiFi DDR4
Corsair 2x16GB DDR4-3600 CL16
Crucial P5 Plus 2TB
Cooler Master MWE 1250 V2 Gold
Cooler Master PL360 Flux
Cooler Master HAF500
Windows 11 Pro 64-bit

Tom’s Hardware 2020–2021 GPU Testbed

Intel Core i9-9900K
Corsair H150i Pro RGB
MSI MEG Z390 Ace
Corsair 2x16GB DDR4-3200
XPG SX8200 Pro 2TB
Windows 10 Pro (21H1)

Our testing procedure for each graphics card is consistent. We perform a “warm-up” benchmark pass, followed by at least two benchmark runs for each setting and resolution combination. We use the faster of two runs if they are within 0.5% of each other; otherwise, we run additional tests to establish a stable performance baseline.

We diligently review all data for inconsistencies. For example, RTX 3070 Ti, RTX 3070, and RTX 3060 Ti typically perform within a narrow performance band, with consistent performance deltas between them. If anomalies exceeding 10% occur, we retest the affected cards and games to ensure data accuracy.

Due to the extensive time required for GPU testing, driver and game updates inevitably impact performance. We periodically retest sample cards to validate our results and retest affected games and GPUs as necessary. We may also integrate new popular and benchmark-friendly games into our test suite over time, adhering to our established criteria for good game benchmarks.

GPU Benchmarks: Individual Game Charts

While the tables above summarize performance, detailed individual game charts for both standard and ray tracing tests are available below. These charts feature recent GPUs for clarity. They utilize our updated test PC, which may slightly alter performance from the summary tables due to the recency of these tests.

Charts are current as of November 11, 2024.

GPU Benchmarks — 1080p Medium

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GPU Benchmarks — 1080p Ultra

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GPU Benchmarks — 1440p Ultra

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GPU Benchmarks — 4K Ultra

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GPU Benchmarks — Power, Clocks, and Temperatures

While performance is central, power consumption and thermal characteristics are also important. Below are charts detailing these aspects of the GPUs we tested.

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For the legacy GPU hierarchy, please visit page two. For discussions and comments on the VGA benchmark compare, please join our forums.

Choosing a Graphics Card

Which graphics card is right for you? Our comprehensive VGA benchmark compare hierarchy, featuring GPUs from the last four generations, is designed to aid your decision. Unsurprisingly, the top performers are based on the latest Nvidia Ada Lovelace and AMD RDNA 3 architectures. AMD GPUs excel in rasterization but lag in ray tracing, especially when DLSS is enabled—though FSR2 offers a viable alternative. GPU prices are becoming more reasonable, making now a favorable time to upgrade.

Gaming is not the only consideration; many applications utilize GPUs for various tasks, and our full GPU reviews include professional GPU benchmarks. Generally, a strong gaming GPU performs well in GPU-intensive computational workloads. Top-tier cards enable high-resolution, high-frame-rate gaming with maxed-out settings and are also suitable for content creation. Lower-ranked cards necessitate reduced settings for acceptable gaming and benchmark performance.

For gaming, remember the CPU’s crucial role. Even the best GPU is limited by an underpowered or outdated CPU. Refer to our Best CPUs for gaming and CPU Benchmarks Hierarchy to ensure a balanced system.

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Jarred Walton

Jarred Walton is a senior editor at Tom’s Hardware, specializing in GPUs. He has been a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. Jarred tracks all graphics trends from early ‘3D decelerators’ to modern GPUs and is the go-to expert for game performance inquiries.

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