In the realm of PC performance, the graphics processing unit (GPU) stands as a critical determinant, especially for gamers, content creators, and professionals engaged in visually intensive tasks. Whether you’re immersed in the latest gaming titles, harnessing the power of artificial intelligence with applications like Stable Diffusion, or engaged in demanding video editing projects, your choice of graphics card significantly dictates the experience. Even the most powerful CPUs take a backseat when it comes to graphical workloads, highlighting the GPU’s primary role in visual fidelity and performance. This comprehensive Benchmark Compare Gpu guide is designed to navigate you through the current landscape of graphics cards, offering a performance hierarchy based on rigorous testing.
The GPU market is ever-evolving, and recently, we witnessed what appears to be the final wave of current-generation refreshes. Nvidia rolled out the RTX 4070 Super, RTX 4070 Ti Super, and RTX 4080 Super, while AMD introduced the RX 7600 XT and made the RX 7900 GRE available in the US market. Looking ahead, significant shifts in the benchmark compare gpu hierarchy are anticipated with the arrival of next-generation architectures. The industry eagerly awaits the Nvidia Blackwell RTX 50-series, Intel Battlemage, and AMD RDNA 4 GPUs. While early 2025 is widely speculated for their release, there’s a possibility some might debut before the close of 2024, promising a dynamic shift in performance benchmarks.
Tom’s Hardware is on the cusp of a significant overhaul in our GPU testing methodology. This revamp includes incorporating new game titles and transitioning to a new testing platform. Following the instability issues encountered with the Core i9-13900K—which ultimately led to an RMA—we are now focusing on the AMD Ryzen 7 9800X3D for our future testbed, renowned for its exceptional gaming performance. This transition will necessitate a comprehensive retesting of all GPUs in our benchmark compare gpu hierarchy. Currently, our recent GPU reviews leverage the 13900K testbed with an expanded suite of games, and these results are incorporated into the performance charts featured below.
Our benchmark compare gpu analysis is divided into two primary hierarchies. First, we present a ranking based on traditional rendering, also known as rasterization. Secondly, we offer a ray tracing GPU benchmarks hierarchy. It’s important to note that ray tracing benchmarks are exclusive to GPUs with ray tracing capabilities, including AMD’s RX 7000/6000 series, Intel’s Arc series, and Nvidia’s RTX cards. All benchmark results are obtained at native resolutions, without employing upscaling or frame generation technologies like DLSS, FSR, or XeSS, ensuring a direct benchmark compare gpu experience.
Nvidia’s current RTX 40-series GPUs are built on the Ada Lovelace architecture, introducing features such as DLSS 3 Frame Generation and DLSS 3.5 Ray Reconstruction. AMD’s RX 7000-series is powered by the RDNA 3 architecture, offering a range of desktop cards. Intel’s Arc Alchemist architecture marks Intel’s entry into the dedicated GPU market, positioning itself as a competitor, particularly to previous generation midrange offerings.
For historical context, our 2020–2021 benchmark compare gpu data, utilizing an older test suite and a Core i9-9900K testbed, can be found on page two of the original article. Additionally, a legacy GPU hierarchy, sorted by theoretical performance without benchmarks, is available for reference.
The performance rankings presented in the following sections are derived solely from our gaming benchmarks, conducted at 1080p “ultra” settings for the main suite and 1080p “medium” for the DXR (DirectX Raytracing) suite. Factors such as price, graphics card power consumption, overall efficiency, and additional features are not considered in these rankings. The 2024 benchmark results are based on an Alder Lake Core i9-12900K testbed, providing a robust platform for our benchmark compare gpu analysis. Let’s now delve into the benchmark data and performance tables.
GPU Benchmarks Ranking 2025
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For our latest GPU benchmarks, we’ve evaluated nearly every GPU released in the last seven years, alongside selected older models, at 1080p medium, 1080p ultra, and, where performance allows, at 1440p ultra and 4K ultra settings. The GPUs are ranked based on their 1080p ultra performance. All scores are scaled relative to the top-performing card at 1080p ultra, which in our test suite is the RTX 4090—particularly pronounced at 4K and 1440p resolutions.
The summary chart above visually represents the relative performance of GPUs tested across several hardware generations at 1080p ultra. You can navigate through the image gallery to view performance at 1080p medium, 1440p, and 4K ultra. While some less common cards like the GT 1030, RX 550, and certain Titan models are excluded for clarity, the chart provides a comprehensive benchmark compare gpu overview. The detailed table below includes data for a broader range of older GPUs.
Our standard GPU benchmark compare gpu hierarchy is derived from an eight-game test suite including Borderlands 3 (DX12), Far Cry 6 (DX12), Flight Simulator (DX11 Nvidia, DX12 AMD/Intel), Forza Horizon 5 (DX12), Horizon Zero Dawn (DX12), Red Dead Redemption 2 (Vulkan), Total War Warhammer 3 (DX11), and Watch Dogs Legion (DX12). The presented fps score is the geometric mean of performance across these eight titles, ensuring an equally weighted benchmark compare gpu assessment. The ‘Specifications’ column in the table links to our in-depth reviews for each GPU, offering further detailed analysis.
GPU Rasterization Hierarchy: Key Performance Insights
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Graphics Card | Lowest Price | 1080p Ultra | 1080p Medium | 1440p Ultra | 4K Ultra | Specifications (Links to Review) |
---|---|---|---|---|---|---|
GeForce RTX 4090 | $2,529 | 100.0% (154.1fps) | 100.0% (195.7fps) | 100.0% (146.1fps) | 100.0% (114.5fps) | AD102, 16384 shaders, 2520MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W |
Radeon RX 7900 XTX | $869 | 96.7% (149.0fps) | 97.2% (190.3fps) | 92.6% (135.3fps) | 83.1% (95.1fps) | Navi 31, 6144 shaders, 2500MHz, 24GB GDDR6@20Gbps, 960GB/s, 355W |
GeForce RTX 4080 Super | No Stock | 96.2% (148.3fps) | 98.5% (192.7fps) | 91.0% (133.0fps) | 80.3% (91.9fps) | AD103, 10240 shaders, 2550MHz, 16GB GDDR6X@23Gbps, 736GB/s, 320W |
GeForce RTX 4080 | $1,699 | 95.4% (147.0fps) | 98.1% (192.0fps) | 89.3% (130.4fps) | 78.0% (89.3fps) | AD103, 9728 shaders, 2505MHz, 16GB [email protected], 717GB/s, 320W |
Radeon RX 7900 XT | $649 | 93.4% (143.9fps) | 95.8% (187.6fps) | 86.1% (125.9fps) | 71.0% (81.2fps) | Navi 31, 5376 shaders, 2400MHz, 20GB GDDR6@20Gbps, 800GB/s, 315W |
GeForce RTX 4070 Ti Super | $899 | 92.3% (142.3fps) | 96.8% (189.4fps) | 83.5% (122.0fps) | 68.7% (78.6fps) | AD103, 8448 shaders, 2610MHz, 16GB GDDR6X@21Gbps, 672GB/s, 285W |
GeForce RTX 4070 Ti | $759 | 89.8% (138.3fps) | 95.7% (187.2fps) | 79.8% (116.5fps) | 63.8% (73.0fps) | AD104, 7680 shaders, 2610MHz, 12GB GDDR6X@21Gbps, 504GB/s, 285W |
Radeon RX 7900 GRE | No Stock | 88.1% (135.8fps) | 94.1% (184.3fps) | 78.0% (113.9fps) | 60.5% (69.3fps) | Navi 31, 5120 shaders, 2245MHz, 16GB GDDR6@18Gbps, 576GB/s, 260W |
GeForce RTX 4070 Super | $609 | 87.1% (134.2fps) | 94.6% (185.1fps) | 75.2% (109.8fps) | 57.8% (66.1fps) | AD104, 7168 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 220W |
Radeon RX 6950 XT | $859 | 84.7% (130.5fps) | 91.7% (179.4fps) | 75.3% (110.1fps) | 58.6% (67.1fps) | Navi 21, 5120 shaders, 2310MHz, 16GB GDDR6@18Gbps, 576GB/s, 335W |
GeForce RTX 3090 Ti | $1,899 | 84.7% (130.5fps) | 90.5% (177.1fps) | 77.1% (112.7fps) | 66.3% (75.9fps) | GA102, 10752 shaders, 1860MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W |
Radeon RX 7800 XT | $489 | 83.9% (129.3fps) | 91.5% (179.1fps) | 72.4% (105.8fps) | 54.4% (62.3fps) | Navi 32, 3840 shaders, 2430MHz, 16GB [email protected], 624GB/s, 263W |
GeForce RTX 3090 | $1,530 | 81.4% (125.5fps) | 88.9% (174.0fps) | 72.5% (106.0fps) | 61.8% (70.7fps) | GA102, 10496 shaders, 1695MHz, 24GB [email protected], 936GB/s, 350W |
Radeon RX 6900 XT | $810 | 80.9% (124.6fps) | 89.6% (175.3fps) | 69.9% (102.1fps) | 53.5% (61.2fps) | Navi 21, 5120 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W |
GeForce RTX 3080 Ti | $979 | 80.4% (123.9fps) | 87.8% (171.8fps) | 71.1% (103.9fps) | 60.1% (68.8fps) | GA102, 10240 shaders, 1665MHz, 12GB GDDR6X@19Gbps, 912GB/s, 350W |
Radeon RX 6800 XT | $1,150 | 79.6% (122.7fps) | 88.5% (173.2fps) | 67.8% (99.0fps) | 50.6% (57.9fps) | Navi 21, 4608 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W |
GeForce RTX 3080 12GB | $829 | 79.2% (122.1fps) | 86.5% (169.4fps) | 70.0% (102.3fps) | 58.3% (66.7fps) | GA102, 8960 shaders, 1845MHz, 12GB GDDR6X@19Gbps, 912GB/s, 400W |
GeForce RTX 4070 | $549 | 79.2% (122.0fps) | 90.7% (177.5fps) | 66.9% (97.8fps) | 50.0% (57.2fps) | AD104, 5888 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 200W |
GeForce RTX 3080 | $788 | 76.0% (117.0fps) | 85.6% (167.6fps) | 66.0% (96.4fps) | 54.1% (62.0fps) | GA102, 8704 shaders, 1710MHz, 10GB GDDR6X@19Gbps, 760GB/s, 320W |
Radeon RX 7700 XT | $409 | 75.3% (116.1fps) | 87.7% (171.6fps) | 63.4% (92.7fps) | 45.0% (51.5fps) | Navi 32, 3456 shaders, 2544MHz, 12GB GDDR6@18Gbps, 432GB/s, 245W |
Radeon RX 6800 | $849 | 74.4% (114.6fps) | 86.2% (168.7fps) | 61.0% (89.2fps) | 44.3% (50.7fps) | Navi 21, 3840 shaders, 2105MHz, 16GB GDDR6@16Gbps, 512GB/s, 250W |
GeForce RTX 3070 Ti | $699 | 67.5% (104.0fps) | 81.6% (159.8fps) | 56.7% (82.8fps) | 41.7% (47.7fps) | GA104, 6144 shaders, 1770MHz, 8GB GDDR6X@19Gbps, 608GB/s, 290W |
Radeon RX 6750 XT | $354 | 66.8% (102.9fps) | 82.6% (161.6fps) | 52.9% (77.2fps) | 37.4% (42.8fps) | Navi 22, 2560 shaders, 2600MHz, 12GB GDDR6@18Gbps, 432GB/s, 250W |
GeForce RTX 4060 Ti 16GB | $634 | 65.3% (100.6fps) | 82.6% (161.7fps) | 51.8% (75.7fps) | 36.4% (41.6fps) | AD106, 4352 shaders, 2535MHz, 16GB GDDR6@18Gbps, 288GB/s, 160W |
GeForce RTX 4060 Ti | $399 | 65.1% (100.4fps) | 81.8% (160.1fps) | 51.7% (75.6fps) | 34.6% (39.6fps) | AD106, 4352 shaders, 2535MHz, 8GB GDDR6@18Gbps, 288GB/s, 160W |
Titan RTX | Row 25 – Cell 1 | 64.5% (99.3fps) | 80.0% (156.6fps) | 54.4% (79.5fps) | 41.8% (47.8fps) | TU102, 4608 shaders, 1770MHz, 24GB GDDR6@14Gbps, 672GB/s, 280W |
Radeon RX 6700 XT | $499 | 64.3% (99.1fps) | 80.8% (158.1fps) | 50.3% (73.4fps) | 35.3% (40.4fps) | Navi 22, 2560 shaders, 2581MHz, 12GB GDDR6@16Gbps, 384GB/s, 230W |
GeForce RTX 3070 | $495 | 64.1% (98.8fps) | 79.1% (154.8fps) | 53.2% (77.7fps) | 38.8% (44.4fps) | GA104, 5888 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 220W |
GeForce RTX 2080 Ti | Row 28 – Cell 1 | 62.5% (96.3fps) | 77.2% (151.0fps) | 51.8% (75.6fps) | 38.0% (43.5fps) | TU102, 4352 shaders, 1545MHz, 11GB GDDR6@14Gbps, 616GB/s, 250W |
Radeon RX 7600 XT | $314 | 59.7% (91.9fps) | 77.3% (151.2fps) | 45.1% (65.9fps) | 32.4% (37.1fps) | Navi 33, 2048 shaders, 2755MHz, 16GB GDDR6@18Gbps, 288GB/s, 190W |
GeForce RTX 3060 Ti | $498 | 58.9% (90.7fps) | 75.0% (146.9fps) | 47.9% (70.0fps) | Row 30 – Cell 5 | GA104, 4864 shaders, 1665MHz, 8GB GDDR6@14Gbps, 448GB/s, 200W |
Radeon RX 6700 10GB | No Stock | 55.9% (86.1fps) | 74.4% (145.7fps) | 43.0% (62.8fps) | 28.7% (32.9fps) | Navi 22, 2304 shaders, 2450MHz, 10GB GDDR6@16Gbps, 320GB/s, 175W |
GeForce RTX 2080 Super | Row 32 – Cell 1 | 55.8% (86.0fps) | 72.2% (141.3fps) | 45.2% (66.1fps) | 32.1% (36.7fps) | TU104, 3072 shaders, 1815MHz, 8GB [email protected], 496GB/s, 250W |
GeForce RTX 4060 | $294 | 55.1% (84.9fps) | 72.7% (142.3fps) | 41.9% (61.2fps) | 27.8% (31.9fps) | AD107, 3072 shaders, 2460MHz, 8GB GDDR6@17Gbps, 272GB/s, 115W |
GeForce RTX 2080 | Row 34 – Cell 1 | 53.5% (82.5fps) | 69.8% (136.7fps) | 43.2% (63.2fps) | Row 34 – Cell 5 | TU104, 2944 shaders, 1710MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W |
Radeon RX 7600 | $259 | 53.2% (82.0fps) | 72.3% (141.4fps) | 39.2% (57.3fps) | 25.4% (29.1fps) | Navi 33, 2048 shaders, 2655MHz, 8GB GDDR6@18Gbps, 288GB/s, 165W |
Radeon RX 6650 XT | $254 | 50.4% (77.7fps) | 70.0% (137.1fps) | 37.3% (54.5fps) | Row 36 – Cell 5 | Navi 23, 2048 shaders, 2635MHz, 8GB GDDR6@18Gbps, 280GB/s, 180W |
GeForce RTX 2070 Super | Row 37 – Cell 1 | 50.3% (77.4fps) | 66.2% (129.6fps) | 40.0% (58.4fps) | Row 37 – Cell 5 | TU104, 2560 shaders, 1770MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W |
Intel Arc A770 16GB | $299 | 49.9% (76.9fps) | 59.4% (116.4fps) | 41.0% (59.8fps) | 30.8% (35.3fps) | ACM-G10, 4096 shaders, 2400MHz, 16GB [email protected], 560GB/s, 225W |
Intel Arc A770 8GB | No Stock | 48.9% (75.3fps) | 59.0% (115.5fps) | 39.3% (57.5fps) | 29.0% (33.2fps) | ACM-G10, 4096 shaders, 2400MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W |
Radeon RX 6600 XT | $259 | 48.5% (74.7fps) | 68.2% (133.5fps) | 35.7% (52.2fps) | Row 40 – Cell 5 | Navi 23, 2048 shaders, 2589MHz, 8GB GDDR6@16Gbps, 256GB/s, 160W |
Radeon RX 5700 XT | Row 41 – Cell 1 | 47.6% (73.3fps) | 63.8% (124.9fps) | 36.3% (53.1fps) | 25.6% (29.3fps) | Navi 10, 2560 shaders, 1905MHz, 8GB GDDR6@14Gbps, 448GB/s, 225W |
GeForce RTX 3060 | Row 42 – Cell 1 | 46.9% (72.3fps) | 61.8% (121.0fps) | 36.9% (54.0fps) | Row 42 – Cell 5 | GA106, 3584 shaders, 1777MHz, 12GB GDDR6@15Gbps, 360GB/s, 170W |
Intel Arc A750 | $239 | 45.9% (70.8fps) | 56.4% (110.4fps) | 36.7% (53.7fps) | 27.2% (31.1fps) | ACM-G10, 3584 shaders, 2350MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W |
GeForce RTX 2070 | Row 44 – Cell 1 | 45.3% (69.8fps) | 60.8% (119.1fps) | 35.5% (51.8fps) | Row 44 – Cell 5 | TU106, 2304 shaders, 1620MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W |
Radeon VII | Row 45 – Cell 1 | 45.1% (69.5fps) | 58.2% (113.9fps) | 36.3% (53.0fps) | 27.5% (31.5fps) | Vega 20, 3840 shaders, 1750MHz, 16GB [email protected], 1024GB/s, 300W |
GeForce GTX 1080 Ti | Row 46 – Cell 1 | 43.1% (66.4fps) | 56.3% (110.2fps) | 34.4% (50.2fps) | 25.8% (29.5fps) | GP102, 3584 shaders, 1582MHz, 11GB GDDR5X@11Gbps, 484GB/s, 250W |
GeForce RTX 2060 Super | Row 47 – Cell 1 | 42.5% (65.5fps) | 57.2% (112.0fps) | 33.1% (48.3fps) | Row 47 – Cell 5 | TU106, 2176 shaders, 1650MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W |
Radeon RX 6600 | $189 | 42.3% (65.2fps) | 59.3% (116.2fps) | 30.6% (44.8fps) | Row 48 – Cell 5 | Navi 23, 1792 shaders, 2491MHz, 8GB GDDR6@14Gbps, 224GB/s, 132W |
Intel Arc A580 | $169 | 42.3% (65.1fps) | 51.6% (101.1fps) | 33.4% (48.8fps) | 24.4% (27.9fps) | ACM-G10, 3072 shaders, 2300MHz, 8GB GDDR6@16Gbps, 512GB/s, 185W |
Radeon RX 5700 | Row 50 – Cell 1 | 41.9% (64.5fps) | 56.6% (110.8fps) | 31.9% (46.7fps) | Row 50 – Cell 5 | Navi 10, 2304 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 180W |
Radeon RX 5600 XT | Row 51 – Cell 1 | 37.5% (57.8fps) | 51.1% (100.0fps) | 28.8% (42.0fps) | Row 51 – Cell 5 | Navi 10, 2304 shaders, 1750MHz, 8GB GDDR6@14Gbps, 336GB/s, 160W |
Radeon RX Vega 64 | Row 52 – Cell 1 | 36.8% (56.7fps) | 48.2% (94.3fps) | 28.5% (41.6fps) | 20.5% (23.5fps) | Vega 10, 4096 shaders, 1546MHz, 8GB [email protected], 484GB/s, 295W |
GeForce RTX 2060 | Row 53 – Cell 1 | 36.0% (55.5fps) | 51.4% (100.5fps) | 27.5% (40.1fps) | Row 53 – Cell 5 | TU106, 1920 shaders, 1680MHz, 6GB GDDR6@14Gbps, 336GB/s, 160W |
GeForce GTX 1080 | Row 54 – Cell 1 | 34.4% (53.0fps) | 45.9% (89.9fps) | 27.0% (39.4fps) | Row 54 – Cell 5 | GP104, 2560 shaders, 1733MHz, 8GB GDDR5X@10Gbps, 320GB/s, 180W |
GeForce RTX 3050 | $169 | 33.7% (51.9fps) | 45.4% (88.8fps) | 26.4% (38.5fps) | Row 55 – Cell 5 | GA106, 2560 shaders, 1777MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W |
GeForce GTX 1070 Ti | Row 56 – Cell 1 | 33.1% (51.1fps) | 43.8% (85.7fps) | 26.0% (37.9fps) | Row 56 – Cell 5 | GP104, 2432 shaders, 1683MHz, 8GB GDDR5@8Gbps, 256GB/s, 180W |
Radeon RX Vega 56 | Row 57 – Cell 1 | 32.8% (50.6fps) | 43.0% (84.2fps) | 25.3% (37.0fps) | Row 57 – Cell 5 | Vega 10, 3584 shaders, 1471MHz, 8GB [email protected], 410GB/s, 210W |
GeForce GTX 1660 Super | Row 58 – Cell 1 | 30.3% (46.8fps) | 43.7% (85.5fps) | 22.8% (33.3fps) | Row 58 – Cell 5 | TU116, 1408 shaders, 1785MHz, 6GB GDDR6@14Gbps, 336GB/s, 125W |
GeForce GTX 1660 Ti | Row 59 – Cell 1 | 30.3% (46.6fps) | 43.3% (84.8fps) | 22.8% (33.3fps) | Row 59 – Cell 5 | TU116, 1536 shaders, 1770MHz, 6GB GDDR6@12Gbps, 288GB/s, 120W |
GeForce GTX 1070 | Row 60 – Cell 1 | 29.0% (44.7fps) | 38.3% (75.0fps) | 22.7% (33.1fps) | Row 60 – Cell 5 | GP104, 1920 shaders, 1683MHz, 8GB GDDR5@8Gbps, 256GB/s, 150W |
GeForce GTX 1660 | Row 61 – Cell 1 | 27.7% (42.6fps) | 39.7% (77.8fps) | 20.8% (30.3fps) | Row 61 – Cell 5 | TU116, 1408 shaders, 1785MHz, 6GB GDDR5@8Gbps, 192GB/s, 120W |
Radeon RX 5500 XT 8GB | Row 62 – Cell 1 | 25.7% (39.7fps) | 36.8% (72.1fps) | 19.3% (28.2fps) | Row 62 – Cell 5 | Navi 14, 1408 shaders, 1845MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W |
Radeon RX 590 | Row 63 – Cell 1 | 25.5% (39.3fps) | 35.0% (68.5fps) | 19.9% (29.0fps) | Row 63 – Cell 5 | Polaris 30, 2304 shaders, 1545MHz, 8GB GDDR5@8Gbps, 256GB/s, 225W |
GeForce GTX 980 Ti | Row 64 – Cell 1 | 23.3% (35.9fps) | 32.0% (62.6fps) | 18.2% (26.6fps) | Row 64 – Cell 5 | GM200, 2816 shaders, 1075MHz, 6GB GDDR5@7Gbps, 336GB/s, 250W |
Radeon RX 580 8GB | Row 65 – Cell 1 | 22.9% (35.3fps) | 31.5% (61.7fps) | 17.8% (26.0fps) | Row 65 – Cell 5 | Polaris 20, 2304 shaders, 1340MHz, 8GB GDDR5@8Gbps, 256GB/s, 185W |
Radeon R9 Fury X | Row 66 – Cell 1 | 22.9% (35.2fps) | 32.6% (63.8fps) | Row 66 – Cell 4 | Row 66 – Cell 5 | Fiji, 4096 shaders, 1050MHz, 4GB HBM2@2Gbps, 512GB/s, 275W |
GeForce GTX 1650 Super | Row 67 – Cell 1 | 22.0% (33.9fps) | 34.6% (67.7fps) | 14.5% (21.2fps) | Row 67 – Cell 5 | TU116, 1280 shaders, 1725MHz, 4GB GDDR6@12Gbps, 192GB/s, 100W |
Radeon RX 5500 XT 4GB | Row 68 – Cell 1 | 21.6% (33.3fps) | 34.1% (66.8fps) | Row 68 – Cell 4 | Row 68 – Cell 5 | Navi 14, 1408 shaders, 1845MHz, 4GB GDDR6@14Gbps, 224GB/s, 130W |
GeForce GTX 1060 6GB | Row 69 – Cell 1 | 20.8% (32.1fps) | 29.5% (57.7fps) | 15.8% (23.0fps) | Row 69 – Cell 5 | GP106, 1280 shaders, 1708MHz, 6GB GDDR5@8Gbps, 192GB/s, 120W |
Radeon RX 6500 XT | $232 | 19.9% (30.6fps) | 33.6% (65.8fps) | 12.3% (18.0fps) | Row 70 – Cell 5 | Navi 24, 1024 shaders, 2815MHz, 4GB GDDR6@18Gbps, 144GB/s, 107W |
Radeon R9 390 | Row 71 – Cell 1 | 19.3% (29.8fps) | 26.1% (51.1fps) | Row 71 – Cell 4 | Row 71 – Cell 5 | Grenada, 2560 shaders, 1000MHz, 8GB GDDR5@6Gbps, 384GB/s, 275W |
GeForce GTX 980 | Row 72 – Cell 1 | 18.7% (28.9fps) | 27.4% (53.6fps) | Row 72 – Cell 4 | Row 72 – Cell 5 | GM204, 2048 shaders, 1216MHz, 4GB GDDR5@7Gbps, 256GB/s, 165W |
GeForce GTX 1650 GDDR6 | Row 73 – Cell 1 | 18.7% (28.8fps) | 28.9% (56.6fps) | Row 73 – Cell 4 | Row 73 – Cell 5 | TU117, 896 shaders, 1590MHz, 4GB GDDR6@12Gbps, 192GB/s, 75W |
Intel Arc A380 | $119 | 18.4% (28.4fps) | 27.7% (54.3fps) | 13.3% (19.5fps) | Row 74 – Cell 5 | ACM-G11, 1024 shaders, 2450MHz, 6GB [email protected], 186GB/s, 75W |
Radeon RX 570 4GB | Row 75 – Cell 1 | 18.2% (28.1fps) | 27.4% (53.6fps) | 13.6% (19.9fps) | Row 75 – Cell 5 | Polaris 20, 2048 shaders, 1244MHz, 4GB GDDR5@7Gbps, 224GB/s, 150W |
GeForce GTX 1650 | Row 76 – Cell 1 | 17.5% (27.0fps) | 26.2% (51.3fps) | Row 76 – Cell 4 | Row 76 – Cell 5 | TU117, 896 shaders, 1665MHz, 4GB GDDR5@8Gbps, 128GB/s, 75W |
GeForce GTX 970 | Row 77 – Cell 1 | 17.2% (26.5fps) | 25.0% (49.0fps) | Row 77 – Cell 4 | Row 77 – Cell 5 | GM204, 1664 shaders, 1178MHz, 4GB GDDR5@7Gbps, 256GB/s, 145W |
Radeon RX 6400 | $209 | 15.7% (24.1fps) | 26.1% (51.1fps) | Row 78 – Cell 4 | Row 78 – Cell 5 | Navi 24, 768 shaders, 2321MHz, 4GB GDDR6@16Gbps, 128GB/s, 53W |
GeForce GTX 1050 Ti | Row 79 – Cell 1 | 12.9% (19.8fps) | 19.4% (38.0fps) | Row 79 – Cell 4 | Row 79 – Cell 5 | GP107, 768 shaders, 1392MHz, 4GB GDDR5@7Gbps, 112GB/s, 75W |
GeForce GTX 1060 3GB | Row 80 – Cell 1 | Row 80 – Cell 2 | 26.8% (52.5fps) | Row 80 – Cell 4 | Row 80 – Cell 5 | GP106, 1152 shaders, 1708MHz, 3GB GDDR5@8Gbps, 192GB/s, 120W |
GeForce GTX 1630 | Row 81 – Cell 1 | 10.9% (16.9fps) | 17.3% (33.8fps) | Row 81 – Cell 4 | Row 81 – Cell 5 | TU117, 512 shaders, 1785MHz, 4GB GDDR6@12Gbps, 96GB/s, 75W |
Radeon RX 560 4GB | Row 82 – Cell 1 | 9.6% (14.7fps) | 16.2% (31.7fps) | Row 82 – Cell 4 | Row 82 – Cell 5 | Baffin, 1024 shaders, 1275MHz, 4GB GDDR5@7Gbps, 112GB/s, 60-80W |
GeForce GTX 1050 | Row 83 – Cell 1 | Row 83 – Cell 2 | 15.2% (29.7fps) | Row 83 – Cell 4 | Row 83 – Cell 5 | GP107, 640 shaders, 1455MHz, 2GB GDDR5@7Gbps, 112GB/s, 75W |
Radeon RX 550 4GB | Row 84 – Cell 1 | Row 84 – Cell 2 | 10.0% (19.5fps) | Row 84 – Cell 4 | Row 84 – Cell 5 | Lexa, 640 shaders, 1183MHz, 4GB GDDR5@7Gbps, 112GB/s, 50W |
GeForce GT 1030 | Row 85 – Cell 1 | Row 85 – Cell 2 | 7.5% (14.6fps) | Row 85 – Cell 4 | Row 85 – Cell 5 | GP108, 384 shaders, 1468MHz, 2GB GDDR5@6Gbps, 48GB/s, 30W |





*: GPU couldn’t run all tests, so the overall score is slightly skewed at 1080p ultra.
While the RTX 4090 technically leads at 1080p ultra, its dominance is more pronounced at higher resolutions like 1440p and especially 4K. At 1080p ultra, it offers a marginal 2% performance increase over the RTX 4080 Super, but this gap expands to 9% at 1440p and a significant 25% at 4K. It’s also important to note that our fps metrics incorporate both average and minimum frame rates, with a greater emphasis on average fps to provide a balanced benchmark compare gpu perspective.
This benchmark compare gpu table excludes ray tracing and DLSS results to maintain a consistent comparison across all generations of graphics cards, as DLSS is exclusive to RTX cards (and DLSS 3 to RTX 40-series). Including these technologies would limit direct comparisons. For those interested in upscaling performance, DLSS 2/3 and FSR 2 results are available in our RTX 4070 review, illustrating how these technologies can enhance performance.
The RTX 4090, while top-performing, comes with a premium price tag. However, when considering its generational leap, it represents a more substantial upgrade compared to the RTX 3090 relative to the RTX 3080 of its time. Nvidia has maximized core counts, clock speeds, and power limits in the 4090, pushing it beyond competition. However, prospective buyers should be aware of its limited availability at MSRP due to AI sector demand, often exceeding $2,000, and power concerns related to its 450W draw via the 16-pin connector.
Stepping down from the RTX 4090, the RTX 4080 Super and RX 7900 XTX show a more competitive landscape at higher resolutions, while CPU limitations become more apparent at 1080p. Our imminent testbed switch, utilizing the 13900K for current results, aims to further refine our benchmark compare gpu assessments.
(Image credit: Intel)
Beyond the latest AMD and Nvidia releases, the RX 6000- and RTX 30-series GPUs continue to offer commendable performance. For users currently equipped with these cards, upgrading may not be immediately necessary. Intel’s Arc GPUs also fit into this performance tier and represent an intriguing option.
Our ongoing testing and driver updates for Arc GPUs have resolved previous benchmark anomalies, including issues with Minecraft. While Arc GPUs may not lead in power efficiency, the A750, in particular, presents a compelling balance of performance and price in the benchmark compare gpu spectrum.
Examining previous generations, the RTX 20-series and GTX 16-series, along with the RX 5000-series, are positioned across the performance spectrum. Generally, newer architectures offer a performance gain equivalent to one or two “model upgrades.” For instance, the RTX 2080 Super performs closely to the RTX 3060 Ti, while the RX 5700 XT is comparable to the newer, more budget-friendly RX 6600 XT in our benchmark compare gpu tests.
Older GPUs with limited VRAM, particularly those with 4GB or less, struggle with modern games at ultra settings. We’ve consistently advised against GPUs with less than 8GB VRAM for modern gaming, with 12GB or more recommended for mainstream GPUs, and 16GB or higher for high-end cards. Notably, older cards like the GTX 1060 3GB and GTX 1050 encountered issues running some tests, skewing their overall results, despite showing relatively better performance at 1080p medium settings.
Let’s now transition to our ray tracing performance analysis in the benchmark compare gpu hierarchy.
(Image credit: Techland)
Ray Tracing GPU Benchmarks Ranking 2025
Enabling ray tracing, especially in demanding games within our DXR test suite, can significantly impact frame rates. Our ray tracing benchmarks are conducted using “medium” and “ultra” settings. “Medium” typically involves enabling ray tracing effects on medium graphics presets, while “ultra” activates all ray tracing options at maximum quality.
Given the performance demands of ray tracing, we’ve sorted these results based on 1080p medium scores. This is also due to entry-level ray tracing cards like the RX 6500 XT, RX 6400, and Arc A380 struggling to handle ray tracing even at these settings. Testing beyond 1080p medium would be largely impractical for these cards, though we include 1080p ultra results for context.
Our ray tracing benchmark compare gpu suite comprises five games: Bright Memory Infinite, Control Ultimate Edition, Cyberpunk 2077, Metro Exodus Enhanced, and Minecraft, all utilizing the DirectX 12 / DX12 Ultimate API. The fps score is the geometric mean across these five games, scaled relative to the top performer, the GeForce RTX 4090, in our benchmark compare gpu ranking.
For a glimpse into the future of ray tracing, our Alan Wake 2 benchmarks demonstrate the extreme demands of full path tracing, pushing even high-end GPUs to their limits. However, it’s crucial to acknowledge that games where ray tracing significantly enhances visuals remain limited. For most titles, traditional rasterization rendering remains a more practical approach for optimal performance and visual fidelity.
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GPU Ray Tracing Hierarchy: Key Performance Insights
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Graphics Card | Lowest Price | 1080p Medium | 1080p Ultra | 1440p Ultra | 4K Ultra | Specifications (Links to Review) |
---|---|---|---|---|---|---|
GeForce RTX 4090 | $2,643 | 100.0% (165.9fps) | 100.0% (136.3fps) | 100.0% (103.9fps) | 100.0% (55.9fps) | AD102, 16384 shaders, 2520MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W |
GeForce RTX 4080 Super | No Stock | 86.8% (144.0fps) | 85.3% (116.3fps) | 75.6% (78.6fps) | 70.5% (39.4fps) | AD103, 10240 shaders, 2550MHz, 16GB GDDR6X@23Gbps, 736GB/s, 320W |
GeForce RTX 4080 | $1,725 | 85.4% (141.6fps) | 83.4% (113.6fps) | 73.1% (76.0fps) | 67.7% (37.8fps) | AD103, 9728 shaders, 2505MHz, 16GB [email protected], 717GB/s, 320W |
GeForce RTX 4070 Ti Super | $819 | 77.3% (128.2fps) | 73.5% (100.3fps) | 63.5% (66.0fps) | 58.4% (32.6fps) | AD103, 8448 shaders, 2610MHz, 16GB GDDR6X@21Gbps, 672GB/s, 285W |
GeForce RTX 3090 Ti | $1,899 | 71.9% (119.3fps) | 68.4% (93.2fps) | 59.6% (62.0fps) | 56.9% (31.8fps) | GA102, 10752 shaders, 1860MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W |
GeForce RTX 4070 Ti | $739 | 71.5% (118.6fps) | 67.1% (91.6fps) | 56.9% (59.1fps) | 52.3% (29.2fps) | AD104, 7680 shaders, 2610MHz, 12GB GDDR6X@21Gbps, 504GB/s, 285W |
GeForce RTX 4070 Super | $609 | 68.1% (113.0fps) | 62.7% (85.6fps) | 52.4% (54.5fps) | 47.8% (26.7fps) | AD104, 7168 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 220W |
GeForce RTX 3090 | $1,389 | 67.7% (112.4fps) | 63.5% (86.6fps) | 55.1% (57.2fps) | 51.8% (28.9fps) | GA102, 10496 shaders, 1695MHz, 24GB [email protected], 936GB/s, 350W |
GeForce RTX 3080 Ti | $979 | 66.5% (110.4fps) | 62.2% (84.8fps) | 53.2% (55.3fps) | 48.6% (27.1fps) | GA102, 10240 shaders, 1665MHz, 12GB GDDR6X@19Gbps, 912GB/s, 350W |
Radeon RX 7900 XTX | $869 | 66.1% (109.6fps) | 61.7% (84.1fps) | 53.2% (55.3fps) | 48.6% (27.2fps) | Navi 31, 6144 shaders, 2500MHz, 24GB GDDR6@20Gbps, 960GB/s, 355W |
GeForce RTX 3080 12GB | $829 | 64.9% (107.6fps) | 59.9% (81.7fps) | 50.8% (52.8fps) | 46.3% (25.8fps) | GA102, 8960 shaders, 1845MHz, 12GB GDDR6X@19Gbps, 912GB/s, 400W |
GeForce RTX 4070 | $519 | 61.2% (101.4fps) | 54.2% (73.9fps) | 45.1% (46.9fps) | 40.7% (22.7fps) | AD104, 5888 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 200W |
Radeon RX 7900 XT | $689 | 60.4% (100.3fps) | 55.3% (75.3fps) | 46.7% (48.5fps) | 41.6% (23.3fps) | Navi 31, 5376 shaders, 2400MHz, 20GB GDDR6@20Gbps, 800GB/s, 315W |
GeForce RTX 3080 | $829 | 60.2% (99.8fps) | 54.5% (74.3fps) | 46.1% (47.9fps) | 41.8% (23.3fps) | GA102, 8704 shaders, 1710MHz, 10GB GDDR6X@19Gbps, 760GB/s, 320W |
Radeon RX 7900 GRE | No Stock | 52.9% (87.7fps) | 46.8% (63.7fps) | 39.6% (41.2fps) | 35.7% (19.9fps) | Navi 31, 5120 shaders, 2245MHz, 16GB GDDR6@18Gbps, 576GB/s, 260W |
GeForce RTX 3070 Ti | $499 | 50.6% (84.0fps) | 43.0% (58.6fps) | 35.7% (37.1fps) | Row 15 – Cell 5 | GA104, 6144 shaders, 1770MHz, 8GB GDDR6X@19Gbps, 608GB/s, 290W |
Radeon RX 6950 XT | $1,199 | 48.3% (80.1fps) | 41.4% (56.4fps) | 34.3% (35.7fps) | 31.0% (17.3fps) | Navi 21, 5120 shaders, 2310MHz, 16GB GDDR6@18Gbps, 576GB/s, 335W |
GeForce RTX 3070 | $399 | 47.2% (78.2fps) | 39.9% (54.4fps) | 32.8% (34.1fps) | Row 17 – Cell 5 | GA104, 5888 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 220W |
Radeon RX 7800 XT | $489 | 46.7% (77.5fps) | 41.9% (57.1fps) | 34.9% (36.3fps) | 31.0% (17.3fps) | Navi 32, 3840 shaders, 2430MHz, 16GB [email protected], 624GB/s, 263W |
Radeon RX 6900 XT | $811 | 45.4% (75.4fps) | 38.3% (52.3fps) | 32.1% (33.3fps) | 28.8% (16.1fps) | Navi 21, 5120 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W |
GeForce RTX 4060 Ti | $399 | 45.2% (75.1fps) | 38.7% (52.8fps) | 32.3% (33.5fps) | 24.8% (13.9fps) | AD106, 4352 shaders, 2535MHz, 8GB GDDR6@18Gbps, 288GB/s, 160W |
GeForce RTX 4060 Ti 16GB | $449 | 45.2% (75.0fps) | 38.8% (53.0fps) | 32.7% (34.0fps) | 29.5% (16.5fps) | AD106, 4352 shaders, 2535MHz, 16GB GDDR6@18Gbps, 288GB/s, 160W |
Titan RTX | Row 22 – Cell 1 | 44.8% (74.4fps) | 39.1% (53.3fps) | 33.7% (35.0fps) | 31.2% (17.4fps) | TU102, 4608 shaders, 1770MHz, 24GB GDDR6@14Gbps, 672GB/s, 280W |
GeForce RTX 2080 Ti | Row 23 – Cell 1 | 42.7% (70.9fps) | 37.2% (50.7fps) | 31.6% (32.9fps) | Row 23 – Cell 5 | TU102, 4352 shaders, 1545MHz, 11GB GDDR6@14Gbps, 616GB/s, 250W |
Radeon RX 6800 XT | $1,099 | 42.2% (70.0fps) | 35.6% (48.5fps) | 29.9% (31.1fps) | 26.8% (15.0fps) | Navi 21, 4608 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W |
GeForce RTX 3060 Ti | $453 | 41.9% (69.5fps) | 35.0% (47.7fps) | 28.8% (30.0fps) | Row 25 – Cell 5 | GA104, 4864 shaders, 1665MHz, 8GB GDDR6@14Gbps, 448GB/s, 200W |
Radeon RX 7700 XT | $404 | 41.3% (68.4fps) | 36.5% (49.7fps) | 30.6% (31.8fps) | 27.2% (15.2fps) | Navi 32, 3456 shaders, 2544MHz, 12GB GDDR6@18Gbps, 432GB/s, 245W |
Radeon RX 6800 | $849 | 36.3% (60.1fps) | 30.2% (41.2fps) | 25.4% (26.3fps) | Row 27 – Cell 5 | Navi 21, 3840 shaders, 2105MHz, 16GB GDDR6@16Gbps, 512GB/s, 250W |
GeForce RTX 2080 Super | Row 28 – Cell 1 | 35.8% (59.4fps) | 30.8% (42.0fps) | 26.1% (27.1fps) | Row 28 – Cell 5 | TU104, 3072 shaders, 1815MHz, 8GB [email protected], 496GB/s, 250W |
GeForce RTX 4060 | $294 | 35.4% (58.8fps) | 30.6% (41.7fps) | 24.9% (25.8fps) | Row 29 – Cell 5 | AD107, 3072 shaders, 2460MHz, 8GB GDDR6@17Gbps, 272GB/s, 115W |
GeForce RTX 2080 | Row 30 – Cell 1 | 34.4% (57.1fps) | 29.1% (39.7fps) | 24.6% (25.5fps) | Row 30 – Cell 5 | TU104, 2944 shaders, 1710MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W |
Intel Arc A770 8GB | No Stock | 32.7% (54.2fps) | 28.4% (38.7fps) | 24.0% (24.9fps) | Row 31 – Cell 5 | ACM-G10, 4096 shaders, 2400MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W |
Intel Arc A770 16GB | $299 | 32.6% (54.1fps) | 28.3% (38.6fps) | 25.3% (26.2fps) | Row 32 – Cell 5 | ACM-G10, 4096 shaders, 2400MHz, 16GB [email protected], 560GB/s, 225W |
GeForce RTX 3060 | Row 33 – Cell 1 | 31.7% (52.5fps) | 25.7% (35.1fps) | 21.1% (22.0fps) | Row 33 – Cell 5 | GA106, 3584 shaders, 1777MHz, 12GB GDDR6@15Gbps, 360GB/s, 170W |
GeForce RTX 2070 Super | Row 34 – Cell 1 | 31.6% (52.4fps) | 26.8% (36.6fps) | 22.3% (23.1fps) | Row 34 – Cell 5 | TU104, 2560 shaders, 1770MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W |
Intel Arc A750 | $189 | 30.7% (51.0fps) | 26.8% (36.6fps) | 22.6% (23.5fps) | Row 35 – Cell 5 | ACM-G10, 3584 shaders, 2350MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W |
Radeon RX 6750 XT | $359 | 30.0% (49.8fps) | 25.3% (34.5fps) | 20.7% (21.5fps) | Row 36 – Cell 5 | Navi 22, 2560 shaders, 2600MHz, 12GB GDDR6@18Gbps, 432GB/s, 250W |
Radeon RX 6700 XT | $519 | 28.1% (46.6fps) | 23.7% (32.3fps) | 19.1% (19.9fps) | Row 37 – Cell 5 | Navi 22, 2560 shaders, 2581MHz, 12GB GDDR6@16Gbps, 384GB/s, 230W |
GeForce RTX 2070 | Row 38 – Cell 1 | 27.9% (46.3fps) | 23.5% (32.1fps) | 19.7% (20.4fps) | Row 38 – Cell 5 | TU106, 2304 shaders, 1620MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W |
Intel Arc A580 | $169 | 27.5% (45.6fps) | 24.0% (32.7fps) | 20.3% (21.1fps) | Row 39 – Cell 5 | ACM-G10, 3072 shaders, 2300MHz, 8GB GDDR6@16Gbps, 512GB/s, 185W |
GeForce RTX 2060 Super | Row 40 – Cell 1 | 26.8% (44.5fps) | 22.4% (30.5fps) | 18.5% (19.3fps) | Row 40 – Cell 5 | TU106, 2176 shaders, 1650MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W |
Radeon RX 7600 XT | $314 | 26.6% (44.2fps) | 22.6% (30.8fps) | 18.3% (19.0fps) | 16.0% (8.9fps) | Navi 33, 2048 shaders, 2755MHz, 16GB GDDR6@18Gbps, 288GB/s, 190W |
Radeon RX 6700 10GB | No Stock | 25.9% (42.9fps) | 21.4% (29.2fps) | 16.8% (17.5fps) | Row 42 – Cell 5 | Navi 22, 2304 shaders, 2450MHz, 10GB GDDR6@16Gbps, 320GB/s, 175W |
GeForce RTX 2060 | Row 43 – Cell 1 | 23.2% (38.4fps) | 18.6% (25.4fps) | Row 43 – Cell 4 | Row 43 – Cell 5 | TU106, 1920 shaders, 1680MHz, 6GB GDDR6@14Gbps, 336GB/s, 160W |
Radeon RX 7600 | $249 | 23.1% (38.3fps) | 18.9% (25.7fps) | 14.7% (15.2fps) | Row 44 – Cell 5 | Navi 33, 2048 shaders, 2655MHz, 8GB GDDR6@18Gbps, 288GB/s, 165W |
Radeon RX 6650 XT | $254 | 22.7% (37.6fps) | 18.8% (25.6fps) | Row 45 – Cell 4 | Row 45 – Cell 5 | Navi 23, 2048 shaders, 2635MHz, 8GB GDDR6@18Gbps, 280GB/s, 180W |
GeForce RTX 3050 | $169 | 22.3% (36.9fps) | 18.0% (24.6fps) | Row 46 – Cell 4 | Row 46 – Cell 5 | GA106, 2560 shaders, 1777MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W |
Radeon RX 6600 XT | $239 | 22.1% (36.7fps) | 18.2% (24.8fps) | Row 47 – Cell 4 | Row 47 – Cell 5 | Navi 23, 2048 shaders, 2589MHz, 8GB GDDR6@16Gbps, 256GB/s, 160W |
Radeon RX 6600 | $189 | 18.6% (30.8fps) | 15.2% (20.7fps) | Row 48 – Cell 4 | Row 48 – Cell 5 | Navi 23, 1792 shaders, 2491MHz, 8GB GDDR6@14Gbps, 224GB/s, 132W |
Intel Arc A380 | $119 | 11.0% (18.3fps) | Row 49 – Cell 3 | Row 49 – Cell 4 | Row 49 – Cell 5 | ACM-G11, 1024 shaders, 2450MHz, 6GB [email protected], 186GB/s, 75W |
Radeon RX 6500 XT | $139 | 5.9% (9.9fps) | Row 50 – Cell 3 | Row 50 – Cell 4 | Row 50 – Cell 5 | Navi 24, 1024 shaders, 2815MHz, 4GB GDDR6@18Gbps, 144GB/s, 107W |
Radeon RX 6400 | $139 | 5.0% (8.3fps) | Row 51 – Cell 3 | Row 51 – Cell 4 | Row 51 – Cell 5 | Navi 24, 768 shaders, 2321MHz, 4GB GDDR6@16Gbps, 128GB/s, 53W |
Nvidia’s Ada Lovelace architecture demonstrates its ray tracing prowess, with the RTX 4090 significantly outperforming previous generations. The RTX 4090 surpasses the RTX 3090 Ti by 41% at 1080p medium, extending to a 53% lead at 1080p ultra and nearly 64% at 1440p, showcasing substantial generational gains in ray tracing capabilities in our benchmark compare gpu results. Even without DLSS 3, the RTX 4090 achieves a 72% performance increase over the RTX 3090 Ti at 4K in ray tracing workloads.
AMD, while prioritizing rasterization performance and cost-efficiency through chiplet designs in RDNA 3 GPUs, lags in ray tracing performance. The RX 7900 XTX, AMD’s top offering, aligns with Nvidia’s previous-generation RTX 3080 12GB, placing it just ahead of the RTX 4070 in ray tracing benchmarks. While RDNA 3 shows minor RT performance improvements, such as the RX 7800 XT outperforming the RX 6800 XT by 10% in DXR performance despite similar rasterization capabilities, AMD’s ray tracing remains a secondary focus. This contrast is evident in our comprehensive benchmark compare gpu data.
Intel’s Arc A7-series GPUs present a balanced performance profile, with the A750 surpassing the RTX 3060 overall. With driver improvements, Arc GPUs now deliver more consistent ray tracing performance. However, AMD’s RDNA 2 architecture exhibits comparatively weaker ray tracing performance, with Intel’s Arc A750 and above outperforming even the RX 6750 XT in DXR tasks, further highlighting the benchmark compare gpu differences in ray tracing capabilities.
(Image credit: Tom’s Hardware)
DLSS Quality mode significantly boosts ray tracing performance on RTX 4090, increasing performance by 78% at 4K ultra. DLSS 3 frame generation further enhances frame rates, although its perceived benefit during actual gameplay can be variable due to added latency and the nature of generated frames. Overall, DLSS 2 enables the RTX 4090 to achieve nearly four times the ray tracing performance of AMD’s RX 7900 XTX in our test suite, a substantial lead in our benchmark compare gpu analysis.
AMD’s FSR 2 and FSR 3 offer upscaling alternatives, but DLSS maintains an edge in game support and image quality. Without upscaling, AMD’s top GPUs can achieve playable 60 fps at 1080p ultra in ray tracing scenarios and remain reasonably playable at 1440p, averaging 40–50 fps. However, native 4K ray tracing remains challenging for most GPUs, with only the RTX 3090 Ti and above exceeding 30 fps in our composite score.
Midrange GPUs like the RTX 3070 and RX 6700 XT are largely limited to 1080p ultra ray tracing, while entry-level DXR-capable GPUs struggle even at 1080p medium. The RX 6500 XT, for instance, delivers single-digit frame rates in most ray tracing tests, underscoring the performance demands of these visual effects in our benchmark compare gpu assessments.
Intel’s Arc A380 slightly surpasses the RX 6500 XT in ray tracing performance, despite having fewer Ray Tracing Units (RTUs). While Intel’s Arc architecture demonstrates competent ray tracing capabilities, performance is constrained by RTU count. The top-tier Arc A770, with 32 RTUs, narrowly outperforms the RTX 3060 in DXR benchmarks, but overall ray tracing performance remains limited compared to higher-end Nvidia offerings in our benchmark compare gpu hierarchy.
Comparing generational performance within Nvidia’s RTX lineup, the RTX 2060, the slowest 20-series GPU, slightly outperforms the newer RTX 3050. However, the RTX 2080 Ti, while powerful for its time, falls behind the RTX 3070, indicating the advancements in the 30-series architecture. The RTX 3090 delivers approximately triple the ray tracing performance of the RTX 3050, showcasing significant scaling across the RTX 30-series range in our benchmark compare gpu analysis.
(Image credit: Tom’s Hardware)
Test System and Methodology for GPU Benchmarks
Our GPU benchmarks are conducted using a meticulously standardized testing procedure across several PC configurations. Our current 2022–2024 testbed features an Alder Lake platform, while previous tests utilized a Coffee Lake and Z390 setup. The latest benchmark charts incorporate a Core i9-13900K processor and an updated game selection. Detailed specifications of our test systems are as follows:
Tom’s Hardware 2022–2024 GPU Testbed
- Intel Core i9-12900K
- MSI Pro Z690-A WiFi DDR4
- Corsair 2x16GB DDR4-3600 CL16
- Crucial P5 Plus 2TB
- Cooler Master MWE 1250 V2 Gold
- Cooler Master PL360 Flux
- Cooler Master HAF500
- Windows 11 Pro 64-bit
Tom’s Hardware 2020–2021 GPU Testbed
- Intel Core i9-9900K
- Corsair H150i Pro RGB
- MSI MEG Z390 Ace
- Corsair 2x16GB DDR4-3200
- XPG SX8200 Pro 2TB
- Windows 10 Pro (21H1)
Our testing methodology involves an initial benchmark pass for GPU warm-up, followed by at least two passes at each resolution and setting combination. Consistent results (within 0.5% variance) lead to using the faster run, while larger discrepancies prompt additional tests to ascertain typical performance. Data anomalies are rigorously investigated, with retesting conducted to ensure accurate benchmark compare gpu results.
Given the time-intensive nature of GPU testing, driver updates and game patches are expected. We periodically re-evaluate sample cards to validate our findings and retest affected games and GPUs as needed. New games may be added to our test suite based on popularity and suitability for benchmarking, adhering to our established criteria for game selection.
GPU Benchmarks: Individual Game Charts
While summary tables offer an overview, individual game charts provide granular performance data for specific titles within our test suite. These charts, featuring recent GPUs for clarity, reflect performance on our updated test PC, which may slightly vary from summary table results due to test relevance.
These charts are up to date as of November 11, 2024.
GPU Benchmarks — 1080p Medium
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GPU Benchmarks — 1080p Ultra
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GPU Benchmarks — 1440p Ultra
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GPU Benchmarks — 4K Ultra
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GPU Benchmarks — Power, Clocks, and Temperatures
Beyond raw performance, power consumption, clock speeds, and temperatures are crucial factors for GPU selection. The following charts detail these aspects for the GPUs tested.
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For access to the legacy GPU hierarchy, please refer to page two of this article. For discussions and comments on our benchmark compare gpu hierarchy, please visit our forums.
Choosing a Graphics Card
Selecting the right graphics card depends on your specific needs and budget. Our comprehensive benchmark compare gpu hierarchy, encompassing numerous GPUs across four generations, provides a data-driven foundation for informed decisions. The latest Nvidia Ada Lovelace and AMD RDNA 3 architectures lead in performance, with AMD cards excelling in rasterization but trailing in ray tracing, particularly without DLSS or FSR2. With GPU prices becoming more competitive, now is an opportune time to consider upgrading based on our benchmark compare gpu data.
Beyond gaming, GPUs are vital for various applications. While our focus is gaming performance, a strong gaming GPU typically translates to robust performance in GPU-intensive computational workloads. For optimal gaming at high resolutions and settings, top-tier cards are recommended. Mid-range and lower-tier cards necessitate adjusting settings for acceptable performance in both gaming and benchmark compare gpu tests.
Remember, GPU performance is only one aspect of a gaming PC. A capable CPU is equally crucial to avoid bottlenecks. Consult our Best CPUs for gaming and CPU Benchmarks Hierarchy to ensure balanced system performance and maximize your gaming experience.
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Current page: GPU Benchmarks Hierarchy 2025
Next Page 2020-2021 and Legacy GPU Benchmarks Hierarchy
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Jarred Walton
Jarred Walton, Senior Editor at Tom’s Hardware, specializes in GPU technology. With over 15 years of experience in tech journalism, including contributions to AnandTech, Maximum PC, and PC Gamer, Jarred is a leading expert on graphics trends and gaming performance, making him the go-to source for benchmark compare gpu insights.