(Image credit: Tom’s Hardware)
Choosing the right video card can be daunting, especially when considering the range of options from NVIDIA. Our comprehensive GPU benchmarks hierarchy provides a detailed comparison of NVIDIA video cards, alongside other GPUs, ranking them by performance. We rigorously benchmark current and previous generation GPUs, including all of the best graphics cards, to help you make an informed decision. Whether your focus is immersive gaming, demanding artificial intelligence tasks like Stable Diffusion, or professional-grade video editing, the NVIDIA video card you select is paramount to achieving optimal performance. Even the best CPUs for Gaming play a supporting role to the GPU when it comes to graphics-intensive workloads.
The landscape of NVIDIA video cards has seen recent updates with the introduction of the RTX 4070 Super, RTX 4070 Ti Super, and RTX 4080 Super. These “Super” refreshes represent the latest advancements in NVIDIA’s current generation, offering enhanced performance at competitive price points. Looking ahead, the highly anticipated Nvidia Blackwell RTX 50-series is on the horizon, expected to bring further significant performance leaps, though likely not until early 2025.
To ensure our comparisons remain relevant and accurate, we are preparing to update our GPU testing methodology. This includes incorporating new game titles and transitioning to a new testing platform. Following issues encountered with a Core i9-13900K, we are considering the AMD Ryzen 7 9800X3D for our future testbed. This shift will necessitate a comprehensive retesting of all GPUs in our hierarchy, ensuring the most up-to-date and reliable comparison data. For the time being, our current benchmarks utilize the 13900K platform with a broadened selection of games, and these results are reflected in the performance charts presented below.
Our GPU hierarchy is divided into two sections: one focusing on traditional rasterization performance, and another dedicated to ray tracing benchmarks. The ray tracing hierarchy specifically features NVIDIA RTX cards, alongside AMD RX 7000/6000 series and Intel Arc GPUs, as ray tracing capabilities are required. All benchmark results are obtained at native resolution, without the use of upscaling technologies like DLSS, FSR, or XeSS, or frame generation techniques, to provide a direct comparison of raw GPU power.
NVIDIA’s current RTX 40-series GPUs are built on the Ada Lovelace architecture, introducing features like DLSS 3 Frame Generation and Nvidia DLSS 3.5 Ray Reconstruction (currently in limited game titles). These technologies further enhance the performance and visual fidelity of NVIDIA cards, particularly in demanding games.
For historical context, our page two contains our 2020–2021 benchmark data, showcasing previous generation GPUs tested on an older Core i9-9900K system. This legacy data, while not actively updated, provides valuable perspective on generational performance improvements. Additionally, we offer a legacy GPU hierarchy (without benchmark data, sorted by theoretical performance) for reference.
The following tables rank GPUs based purely on gaming benchmarks, measured at 1080p “ultra” settings for the main suite and 1080p “medium” for the DXR (ray tracing) suite. Factors such as price, graphics card power consumption, efficiency, and specific features are not considered in these performance rankings. Our 2024 results are based on an Alder Lake Core i9-12900K test system. Let’s delve into the benchmarks and performance tables to Compare Nvidia Video Cards and their competitors.
GPU Benchmarks Ranking 2025
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(Image credit: Tom’s Hardware)
(Image credit: Tom’s Hardware)
(Image credit: Tom’s Hardware)
(Image credit: Tom’s Hardware)
For our latest GPU benchmarks, we have tested a wide spectrum of video cards released over the past seven years, along with select older models. Benchmarks were conducted at 1080p medium and 1080p ultra settings, with the primary table sorted by 1080p ultra performance. Where performance allows, we also include benchmarks at 1440p ultra and 4K ultra resolutions. All performance scores are normalized against the top-performing card at 1080p ultra, which in our current test suite is the NVIDIA RTX 4090 – particularly dominant at 4K and 1440p resolutions.
The summary chart above visually represents the relative performance of GPUs tested, spanning several hardware generations at 1080p ultra. Swiping through the gallery reveals charts for 1080p medium, 1440p ultra, and 4K ultra settings. While some very low-end or niche cards (like GT 1030, RX 550, and certain Titan cards) are excluded for clarity, the hierarchy is broadly comprehensive. Note that the table below provides data for a wider range of older GPUs.
Our standard GPU benchmarks hierarchy utilizes an eight-game test suite: Borderlands 3 (DX12), Far Cry 6 (DX12), Flight Simulator (DX11 Nvidia, DX12 AMD/Intel), Forza Horizon 5 (DX12), Horizon Zero Dawn (DX12), Red Dead Redemption 2 (Vulkan), Total War Warhammer 3 (DX11), and Watch Dogs Legion (DX12). The FPS score presented is the geometric mean of frame rates across these eight games, providing an equally weighted average. The “Specifications” column contains links to our original in-depth reviews for each GPU model.
GPU Rasterization Hierarchy, Key Takeaways
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Graphics Card | Lowest Price | 1080p Ultra | 1080p Medium | 1440p Ultra | 4K Ultra | Specifications (Links to Review) |
---|---|---|---|---|---|---|
GeForce RTX 4090 | $2,529 | 100.0% (154.1fps) | 100.0% (195.7fps) | 100.0% (146.1fps) | 100.0% (114.5fps) | AD102, 16384 shaders, 2520MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W |
Radeon RX 7900 XTX | $869 | 96.7% (149.0fps) | 97.2% (190.3fps) | 92.6% (135.3fps) | 83.1% (95.1fps) | Navi 31, 6144 shaders, 2500MHz, 24GB GDDR6@20Gbps, 960GB/s, 355W |
GeForce RTX 4080 Super | No Stock | 96.2% (148.3fps) | 98.5% (192.7fps) | 91.0% (133.0fps) | 80.3% (91.9fps) | AD103, 10240 shaders, 2550MHz, 16GB GDDR6X@23Gbps, 736GB/s, 320W |
GeForce RTX 4080 | $1,699 | 95.4% (147.0fps) | 98.1% (192.0fps) | 89.3% (130.4fps) | 78.0% (89.3fps) | AD103, 9728 shaders, 2505MHz, 16GB [email protected], 717GB/s, 320W |
Radeon RX 7900 XT | $649 | 93.4% (143.9fps) | 95.8% (187.6fps) | 86.1% (125.9fps) | 71.0% (81.2fps) | Navi 31, 5376 shaders, 2400MHz, 20GB GDDR6@20Gbps, 800GB/s, 315W |
GeForce RTX 4070 Ti Super | $899 | 92.3% (142.3fps) | 96.8% (189.4fps) | 83.5% (122.0fps) | 68.7% (78.6fps) | AD103, 8448 shaders, 2610MHz, 16GB GDDR6X@21Gbps, 672GB/s, 285W |
GeForce RTX 4070 Ti | $759 | 89.8% (138.3fps) | 95.7% (187.2fps) | 79.8% (116.5fps) | 63.8% (73.0fps) | AD104, 7680 shaders, 2610MHz, 12GB GDDR6X@21Gbps, 504GB/s, 285W |
Radeon RX 7900 GRE | No Stock | 88.1% (135.8fps) | 94.1% (184.3fps) | 78.0% (113.9fps) | 60.5% (69.3fps) | Navi 31, 5120 shaders, 2245MHz, 16GB GDDR6@18Gbps, 576GB/s, 260W |
GeForce RTX 4070 Super | $609 | 87.1% (134.2fps) | 94.6% (185.1fps) | 75.2% (109.8fps) | 57.8% (66.1fps) | AD104, 7168 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 220W |
Radeon RX 6950 XT | $859 | 84.7% (130.5fps) | 91.7% (179.4fps) | 75.3% (110.1fps) | 58.6% (67.1fps) | Navi 21, 5120 shaders, 2310MHz, 16GB GDDR6@18Gbps, 576GB/s, 335W |
GeForce RTX 3090 Ti | $1,899 | 84.7% (130.5fps) | 90.5% (177.1fps) | 77.1% (112.7fps) | 66.3% (75.9fps) | GA102, 10752 shaders, 1860MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W |
Radeon RX 7800 XT | $489 | 83.9% (129.3fps) | 91.5% (179.1fps) | 72.4% (105.8fps) | 54.4% (62.3fps) | Navi 32, 3840 shaders, 2430MHz, 16GB [email protected], 624GB/s, 263W |
GeForce RTX 3090 | $1,530 | 81.4% (125.5fps) | 88.9% (174.0fps) | 72.5% (106.0fps) | 61.8% (70.7fps) | GA102, 10496 shaders, 1695MHz, 24GB [email protected], 936GB/s, 350W |
Radeon RX 6900 XT | $810 | 80.9% (124.6fps) | 89.6% (175.3fps) | 69.9% (102.1fps) | 53.5% (61.2fps) | Navi 21, 5120 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W |
GeForce RTX 3080 Ti | $979 | 80.4% (123.9fps) | 87.8% (171.8fps) | 71.1% (103.9fps) | 60.1% (68.8fps) | GA102, 10240 shaders, 1665MHz, 12GB GDDR6X@19Gbps, 912GB/s, 350W |
Radeon RX 6800 XT | $1,150 | 79.6% (122.7fps) | 88.5% (173.2fps) | 67.8% (99.0fps) | 50.6% (57.9fps) | Navi 21, 4608 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W |
GeForce RTX 3080 12GB | $829 | 79.2% (122.1fps) | 86.5% (169.4fps) | 70.0% (102.3fps) | 58.3% (66.7fps) | GA102, 8960 shaders, 1845MHz, 12GB GDDR6X@19Gbps, 912GB/s, 400W |
GeForce RTX 4070 | $549 | 79.2% (122.0fps) | 90.7% (177.5fps) | 66.9% (97.8fps) | 50.0% (57.2fps) | AD104, 5888 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 200W |
GeForce RTX 3080 | $788 | 76.0% (117.0fps) | 85.6% (167.6fps) | 66.0% (96.4fps) | 54.1% (62.0fps) | GA102, 8704 shaders, 1710MHz, 10GB GDDR6X@19Gbps, 760GB/s, 320W |
Radeon RX 7700 XT | $409 | 75.3% (116.1fps) | 87.7% (171.6fps) | 63.4% (92.7fps) | 45.0% (51.5fps) | Navi 32, 3456 shaders, 2544MHz, 12GB GDDR6@18Gbps, 432GB/s, 245W |
Radeon RX 6800 | $849 | 74.4% (114.6fps) | 86.2% (168.7fps) | 61.0% (89.2fps) | 44.3% (50.7fps) | Navi 21, 3840 shaders, 2105MHz, 16GB GDDR6@16Gbps, 512GB/s, 250W |
GeForce RTX 3070 Ti | $699 | 67.5% (104.0fps) | 81.6% (159.8fps) | 56.7% (82.8fps) | 41.7% (47.7fps) | GA104, 6144 shaders, 1770MHz, 8GB GDDR6X@19Gbps, 608GB/s, 290W |
Radeon RX 6750 XT | $354 | 66.8% (102.9fps) | 82.6% (161.6fps) | 52.9% (77.2fps) | 37.4% (42.8fps) | Navi 22, 2560 shaders, 2600MHz, 12GB GDDR6@18Gbps, 432GB/s, 250W |
GeForce RTX 4060 Ti 16GB | $634 | 65.3% (100.6fps) | 82.6% (161.7fps) | 51.8% (75.7fps) | 36.4% (41.6fps) | AD106, 4352 shaders, 2535MHz, 16GB GDDR6@18Gbps, 288GB/s, 160W |
GeForce RTX 4060 Ti | $399 | 65.1% (100.4fps) | 81.8% (160.1fps) | 51.7% (75.6fps) | 34.6% (39.6fps) | AD106, 4352 shaders, 2535MHz, 8GB GDDR6@18Gbps, 288GB/s, 160W |
Titan RTX | Row 25 – Cell 1 | 64.5% (99.3fps) | 80.0% (156.6fps) | 54.4% (79.5fps) | 41.8% (47.8fps) | TU102, 4608 shaders, 1770MHz, 24GB GDDR6@14Gbps, 672GB/s, 280W |
Radeon RX 6700 XT | $499 | 64.3% (99.1fps) | 80.8% (158.1fps) | 50.3% (73.4fps) | 35.3% (40.4fps) | Navi 22, 2560 shaders, 2581MHz, 12GB GDDR6@16Gbps, 384GB/s, 230W |
GeForce RTX 3070 | $495 | 64.1% (98.8fps) | 79.1% (154.8fps) | 53.2% (77.7fps) | 38.8% (44.4fps) | GA104, 5888 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 220W |
GeForce RTX 2080 Ti | Row 28 – Cell 1 | 62.5% (96.3fps) | 77.2% (151.0fps) | 51.8% (75.6fps) | 38.0% (43.5fps) | TU102, 4352 shaders, 1545MHz, 11GB GDDR6@14Gbps, 616GB/s, 250W |
Radeon RX 7600 XT | $314 | 59.7% (91.9fps) | 77.3% (151.2fps) | 45.1% (65.9fps) | 32.4% (37.1fps) | Navi 33, 2048 shaders, 2755MHz, 16GB GDDR6@18Gbps, 288GB/s, 190W |
GeForce RTX 3060 Ti | $498 | 58.9% (90.7fps) | 75.0% (146.9fps) | 47.9% (70.0fps) | Row 30 – Cell 5 | GA104, 4864 shaders, 1665MHz, 8GB GDDR6@14Gbps, 448GB/s, 200W |
Radeon RX 6700 10GB | No Stock | 55.9% (86.1fps) | 74.4% (145.7fps) | 43.0% (62.8fps) | 28.7% (32.9fps) | Navi 22, 2304 shaders, 2450MHz, 10GB GDDR6@16Gbps, 320GB/s, 175W |
GeForce RTX 2080 Super | Row 32 – Cell 1 | 55.8% (86.0fps) | 72.2% (141.3fps) | 45.2% (66.1fps) | 32.1% (36.7fps) | TU104, 3072 shaders, 1815MHz, 8GB [email protected], 496GB/s, 250W |
GeForce RTX 4060 | $294 | 55.1% (84.9fps) | 72.7% (142.3fps) | 41.9% (61.2fps) | 27.8% (31.9fps) | AD107, 3072 shaders, 2460MHz, 8GB GDDR6@17Gbps, 272GB/s, 115W |
GeForce RTX 2080 | Row 34 – Cell 1 | 53.5% (82.5fps) | 69.8% (136.7fps) | 43.2% (63.2fps) | Row 34 – Cell 5 | TU104, 2944 shaders, 1710MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W |
Radeon RX 7600 | $259 | 53.2% (82.0fps) | 72.3% (141.4fps) | 39.2% (57.3fps) | 25.4% (29.1fps) | Navi 33, 2048 shaders, 2655MHz, 8GB GDDR6@18Gbps, 288GB/s, 165W |
Radeon RX 6650 XT | $254 | 50.4% (77.7fps) | 70.0% (137.1fps) | 37.3% (54.5fps) | Row 36 – Cell 5 | Navi 23, 2048 shaders, 2635MHz, 8GB GDDR6@18Gbps, 280GB/s, 180W |
GeForce RTX 2070 Super | Row 37 – Cell 1 | 50.3% (77.4fps) | 66.2% (129.6fps) | 40.0% (58.4fps) | Row 37 – Cell 5 | TU104, 2560 shaders, 1770MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W |
Intel Arc A770 16GB | $299 | 49.9% (76.9fps) | 59.4% (116.4fps) | 41.0% (59.8fps) | 30.8% (35.3fps) | ACM-G10, 4096 shaders, 2400MHz, 16GB [email protected], 560GB/s, 225W |
Intel Arc A770 8GB | No Stock | 48.9% (75.3fps) | 59.0% (115.5fps) | 39.3% (57.5fps) | 29.0% (33.2fps) | ACM-G10, 4096 shaders, 2400MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W |
Radeon RX 6600 XT | $259 | 48.5% (74.7fps) | 68.2% (133.5fps) | 35.7% (52.2fps) | Row 40 – Cell 5 | Navi 23, 2048 shaders, 2589MHz, 8GB GDDR6@16Gbps, 256GB/s, 160W |
Radeon RX 5700 XT | Row 41 – Cell 1 | 47.6% (73.3fps) | 63.8% (124.9fps) | 36.3% (53.1fps) | 25.6% (29.3fps) | Navi 10, 2560 shaders, 1905MHz, 8GB GDDR6@14Gbps, 448GB/s, 225W |
GeForce RTX 3060 | Row 42 – Cell 1 | 46.9% (72.3fps) | 61.8% (121.0fps) | 36.9% (54.0fps) | Row 42 – Cell 5 | GA106, 3584 shaders, 1777MHz, 12GB GDDR6@15Gbps, 360GB/s, 170W |
Intel Arc A750 | $239 | 45.9% (70.8fps) | 56.4% (110.4fps) | 36.7% (53.7fps) | 27.2% (31.1fps) | ACM-G10, 3584 shaders, 2350MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W |
GeForce RTX 2070 | Row 44 – Cell 1 | 45.3% (69.8fps) | 60.8% (119.1fps) | 35.5% (51.8fps) | Row 44 – Cell 5 | TU106, 2304 shaders, 1620MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W |
Radeon VII | Row 45 – Cell 1 | 45.1% (69.5fps) | 58.2% (113.9fps) | 36.3% (53.0fps) | 27.5% (31.5fps) | Vega 20, 3840 shaders, 1750MHz, 16GB [email protected], 1024GB/s, 300W |
GeForce GTX 1080 Ti | Row 46 – Cell 1 | 43.1% (66.4fps) | 56.3% (110.2fps) | 34.4% (50.2fps) | 25.8% (29.5fps) | GP102, 3584 shaders, 1582MHz, 11GB GDDR5X@11Gbps, 484GB/s, 250W |
GeForce RTX 2060 Super | Row 47 – Cell 1 | 42.5% (65.5fps) | 57.2% (112.0fps) | 33.1% (48.3fps) | Row 47 – Cell 5 | TU106, 2176 shaders, 1650MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W |
Radeon RX 6600 | $189 | 42.3% (65.2fps) | 59.3% (116.2fps) | 30.6% (44.8fps) | Row 48 – Cell 5 | Navi 23, 1792 shaders, 2491MHz, 8GB GDDR6@14Gbps, 224GB/s, 132W |
Intel Arc A580 | $169 | 42.3% (65.1fps) | 51.6% (101.1fps) | 33.4% (48.8fps) | 24.4% (27.9fps) | ACM-G10, 3072 shaders, 2300MHz, 8GB GDDR6@16Gbps, 512GB/s, 185W |
Radeon RX 5700 | Row 50 – Cell 1 | 41.9% (64.5fps) | 56.6% (110.8fps) | 31.9% (46.7fps) | Row 50 – Cell 5 | Navi 10, 2304 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 180W |
Radeon RX 5600 XT | Row 51 – Cell 1 | 37.5% (57.8fps) | 51.1% (100.0fps) | 28.8% (42.0fps) | Row 51 – Cell 5 | Navi 10, 2304 shaders, 1750MHz, 8GB GDDR6@14Gbps, 336GB/s, 160W |
Radeon RX Vega 64 | Row 52 – Cell 1 | 36.8% (56.7fps) | 48.2% (94.3fps) | 28.5% (41.6fps) | 20.5% (23.5fps) | Vega 10, 4096 shaders, 1546MHz, 8GB [email protected], 484GB/s, 295W |
GeForce RTX 2060 | Row 53 – Cell 1 | 36.0% (55.5fps) | 51.4% (100.5fps) | 27.5% (40.1fps) | Row 53 – Cell 5 | TU106, 1920 shaders, 1680MHz, 6GB GDDR6@14Gbps, 336GB/s, 160W |
GeForce GTX 1080 | Row 54 – Cell 1 | 34.4% (53.0fps) | 45.9% (89.9fps) | 27.0% (39.4fps) | Row 54 – Cell 5 | GP104, 2560 shaders, 1733MHz, 8GB GDDR5X@10Gbps, 320GB/s, 180W |
GeForce RTX 3050 | $169 | 33.7% (51.9fps) | 45.4% (88.8fps) | 26.4% (38.5fps) | Row 55 – Cell 5 | GA106, 2560 shaders, 1777MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W |
GeForce GTX 1070 Ti | Row 56 – Cell 1 | 33.1% (51.1fps) | 43.8% (85.7fps) | 26.0% (37.9fps) | Row 56 – Cell 5 | GP104, 2432 shaders, 1683MHz, 8GB GDDR5@8Gbps, 256GB/s, 180W |
Radeon RX Vega 56 | Row 57 – Cell 1 | 32.8% (50.6fps) | 43.0% (84.2fps) | 25.3% (37.0fps) | Row 57 – Cell 5 | Vega 10, 3584 shaders, 1471MHz, 8GB [email protected], 410GB/s, 210W |
GeForce GTX 1660 Super | Row 58 – Cell 1 | 30.3% (46.8fps) | 43.7% (85.5fps) | 22.8% (33.3fps) | Row 58 – Cell 5 | TU116, 1408 shaders, 1785MHz, 6GB GDDR6@14Gbps, 336GB/s, 125W |
GeForce GTX 1660 Ti | Row 59 – Cell 1 | 30.3% (46.6fps) | 43.3% (84.8fps) | 22.8% (33.3fps) | Row 59 – Cell 5 | TU116, 1536 shaders, 1770MHz, 6GB GDDR6@12Gbps, 288GB/s, 120W |
GeForce GTX 1070 | Row 60 – Cell 1 | 29.0% (44.7fps) | 38.3% (75.0fps) | 22.7% (33.1fps) | Row 60 – Cell 5 | GP104, 1920 shaders, 1683MHz, 8GB GDDR5@8Gbps, 256GB/s, 150W |
GeForce GTX 1660 | Row 61 – Cell 1 | 27.7% (42.6fps) | 39.7% (77.8fps) | 20.8% (30.3fps) | Row 61 – Cell 5 | TU116, 1408 shaders, 1785MHz, 6GB GDDR5@8Gbps, 192GB/s, 120W |
Radeon RX 5500 XT 8GB | Row 62 – Cell 1 | 25.7% (39.7fps) | 36.8% (72.1fps) | 19.3% (28.2fps) | Row 62 – Cell 5 | Navi 14, 1408 shaders, 1845MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W |
Radeon RX 590 | Row 63 – Cell 1 | 25.5% (39.3fps) | 35.0% (68.5fps) | 19.9% (29.0fps) | Row 63 – Cell 5 | Polaris 30, 2304 shaders, 1545MHz, 8GB GDDR5@8Gbps, 256GB/s, 225W |
GeForce GTX 980 Ti | Row 64 – Cell 1 | 23.3% (35.9fps) | 32.0% (62.6fps) | 18.2% (26.6fps) | Row 64 – Cell 5 | GM200, 2816 shaders, 1075MHz, 6GB GDDR5@7Gbps, 336GB/s, 250W |
Radeon RX 580 8GB | Row 65 – Cell 1 | 22.9% (35.3fps) | 31.5% (61.7fps) | 17.8% (26.0fps) | Row 65 – Cell 5 | Polaris 20, 2304 shaders, 1340MHz, 8GB GDDR5@8Gbps, 256GB/s, 185W |
Radeon R9 Fury X | Row 66 – Cell 1 | 22.9% (35.2fps) | 32.6% (63.8fps) | Row 66 – Cell 4 | Row 66 – Cell 5 | Fiji, 4096 shaders, 1050MHz, 4GB HBM2@2Gbps, 512GB/s, 275W |
GeForce GTX 1650 Super | Row 67 – Cell 1 | 22.0% (33.9fps) | 34.6% (67.7fps) | 14.5% (21.2fps) | Row 67 – Cell 5 | TU116, 1280 shaders, 1725MHz, 4GB GDDR6@12Gbps, 192GB/s, 100W |
Radeon RX 5500 XT 4GB | Row 68 – Cell 1 | 21.6% (33.3fps) | 34.1% (66.8fps) | Row 68 – Cell 4 | Row 68 – Cell 5 | Navi 14, 1408 shaders, 1845MHz, 4GB GDDR6@14Gbps, 224GB/s, 130W |
GeForce GTX 1060 6GB | Row 69 – Cell 1 | 20.8% (32.1fps) | 29.5% (57.7fps) | 15.8% (23.0fps) | Row 69 – Cell 5 | GP106, 1280 shaders, 1708MHz, 6GB GDDR5@8Gbps, 192GB/s, 120W |
Radeon RX 6500 XT | $232 | 19.9% (30.6fps) | 33.6% (65.8fps) | 12.3% (18.0fps) | Row 70 – Cell 5 | Navi 24, 1024 shaders, 2815MHz, 4GB GDDR6@18Gbps, 144GB/s, 107W |
Radeon R9 390 | Row 71 – Cell 1 | 19.3% (29.8fps) | 26.1% (51.1fps) | Row 71 – Cell 4 | Row 71 – Cell 5 | Grenada, 2560 shaders, 1000MHz, 8GB GDDR5@6Gbps, 384GB/s, 275W |
GeForce GTX 980 | Row 72 – Cell 1 | 18.7% (28.9fps) | 27.4% (53.6fps) | Row 72 – Cell 4 | Row 72 – Cell 5 | GM204, 2048 shaders, 1216MHz, 4GB GDDR5@7Gbps, 256GB/s, 165W |
GeForce GTX 1650 GDDR6 | Row 73 – Cell 1 | 18.7% (28.8fps) | 28.9% (56.6fps) | Row 73 – Cell 4 | Row 73 – Cell 5 | TU117, 896 shaders, 1590MHz, 4GB GDDR6@12Gbps, 192GB/s, 75W |
Intel Arc A380 | $119 | 18.4% (28.4fps) | 27.7% (54.3fps) | 13.3% (19.5fps) | Row 74 – Cell 5 | ACM-G11, 1024 shaders, 2450MHz, 6GB [email protected], 186GB/s, 75W |
Radeon RX 570 4GB | Row 75 – Cell 1 | 18.2% (28.1fps) | 27.4% (53.6fps) | 13.6% (19.9fps) | Row 75 – Cell 5 | Polaris 20, 2048 shaders, 1244MHz, 4GB GDDR5@7Gbps, 224GB/s, 150W |
GeForce GTX 1650 | Row 76 – Cell 1 | 17.5% (27.0fps) | 26.2% (51.3fps) | Row 76 – Cell 4 | Row 76 – Cell 5 | TU117, 896 shaders, 1665MHz, 4GB GDDR5@8Gbps, 128GB/s, 75W |
GeForce GTX 970 | Row 77 – Cell 1 | 17.2% (26.5fps) | 25.0% (49.0fps) | Row 77 – Cell 4 | Row 77 – Cell 5 | GM204, 1664 shaders, 1178MHz, 4GB GDDR5@7Gbps, 256GB/s, 145W |
Radeon RX 6400 | $209 | 15.7% (24.1fps) | 26.1% (51.1fps) | Row 78 – Cell 4 | Row 78 – Cell 5 | Navi 24, 768 shaders, 2321MHz, 4GB GDDR6@16Gbps, 128GB/s, 53W |
GeForce GTX 1050 Ti | Row 79 – Cell 1 | 12.9% (19.8fps) | 19.4% (38.0fps) | Row 79 – Cell 4 | Row 79 – Cell 5 | GP107, 768 shaders, 1392MHz, 4GB GDDR5@7Gbps, 112GB/s, 75W |
GeForce GTX 1060 3GB | Row 80 – Cell 1 | Row 80 – Cell 2 | 26.8% (52.5fps) | Row 80 – Cell 4 | Row 80 – Cell 5 | GP106, 1152 shaders, 1708MHz, 3GB GDDR5@8Gbps, 192GB/s, 120W |
GeForce GTX 1630 | Row 81 – Cell 1 | 10.9% (16.9fps) | 17.3% (33.8fps) | Row 81 – Cell 4 | Row 81 – Cell 5 | TU117, 512 shaders, 1785MHz, 4GB GDDR6@12Gbps, 96GB/s, 75W |
Radeon RX 560 4GB | Row 82 – Cell 1 | 9.6% (14.7fps) | 16.2% (31.7fps) | Row 82 – Cell 4 | Row 82 – Cell 5 | Baffin, 1024 shaders, 1275MHz, 4GB GDDR5@7Gbps, 112GB/s, 60-80W |
GeForce GTX 1050 | Row 83 – Cell 1 | Row 83 – Cell 2 | 15.2% (29.7fps) | Row 83 – Cell 4 | Row 83 – Cell 5 | GP107, 640 shaders, 1455MHz, 2GB GDDR5@7Gbps, 112GB/s, 75W |
Radeon RX 550 4GB | Row 84 – Cell 1 | Row 84 – Cell 2 | 10.0% (19.5fps) | Row 84 – Cell 4 | Row 84 – Cell 5 | Lexa, 640 shaders, 1183MHz, 4GB GDDR5@7Gbps, 112GB/s, 50W |
GeForce GT 1030 | Row 85 – Cell 1 | Row 85 – Cell 2 | 7.5% (14.6fps) | Row 85 – Cell 4 | Row 85 – Cell 5 | GP108, 384 shaders, 1468MHz, 2GB GDDR5@6Gbps, 48GB/s, 30W |
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*: GPU couldn’t run all tests, so the overall score is slightly skewed at 1080p ultra.
While the NVIDIA RTX 4090 leads the rasterization hierarchy at 1080p ultra, its dominance truly emerges at 1440p and 4K. It exhibits a less than 2% performance advantage over the RTX 4080 Super at 1080p ultra, but this gap widens to 9% at 1440p and a substantial 25% at 4K resolution. It’s important to note that the FPS figures in our tables integrate both average and minimum frame rates into a single score, with average FPS carrying a greater weight than 1% low FPS, providing a more holistic view of in-game smoothness.
This rasterization performance table excludes ray tracing and DLSS results to ensure a level playing field across all tested GPUs, both current and previous generations. Since DLSS is exclusive to RTX cards (and DLSS 3 to RTX 40-series), including it would limit direct comparisons. For those interested in the impact of upscaling, our RTX 4070 review provides DLSS 2/3 and FSR 2 upscaling benchmarks.
The RTX 4090 commands a premium price, though relative to the previous generation RTX 3090, the value proposition is arguably improved. The RTX 3090 offered only incremental performance gains over the RTX 3080 at launch, despite featuring double the VRAM. NVIDIA maximized performance with the RTX 4090, increasing core counts, clock speeds, and power limits to surpass all competitors. However, the RTX 4090 faces availability challenges at MSRP due to high demand, particularly from the AI sector, often exceeding $2,000 in price. Concerns regarding 450W power draw through the 16-pin connector also persist.
Stepping down from the RTX 4090, the RTX 4080 Super and RX 7900 XTX trade blows at higher resolutions, whereas CPU bottlenecks become more pronounced at 1080p. Our imminent testbed upgrade will shift these performance dynamics, with current 13900K test results featured in charts below.
(Image credit: Intel)
Beyond the latest NVIDIA and AMD releases, the RTX 30-series and AMD RX 6000-series GPUs continue to offer viable performance. For users with these cards, immediate upgrades may not be necessary. Intel’s Arc GPUs also occupy this performance tier and present an interesting wildcard in the GPU market.
Our ongoing testing and driver updates for Arc GPUs have resolved previous benchmark anomalies (Minecraft being a notable example). While Arc GPUs are not class-leading in efficiency, the A750 offers a compelling balance of performance and price.
Looking at older generation NVIDIA GPUs, the RTX 20-series and GTX 16-series cards are distributed throughout the hierarchy, alongside AMD’s RX 5000-series. A general performance progression of one to two “model upgrades” per architecture generation is observed. For instance, the RTX 2080 Super performs slightly below the RTX 3060 Ti, and the RX 5700 XT closely matches the newer, more affordable RX 6600 XT.
Older games at ultra settings highlight the VRAM limitations of older cards with 4GB or less. We now recommend a minimum of 8GB VRAM for modern gaming, with 12GB or more preferred for mainstream GPUs, and 16GB+ for high-end cards. Older cards like the GTX 1060 3GB and GTX 1050 struggled with some of our tests, impacting their overall scores, even though they perform better at 1080p medium settings.
Let’s now examine the ray tracing performance hierarchy, a domain where NVIDIA RTX cards often excel.
(Image credit: Techland)
Ray Tracing GPU Benchmarks Ranking 2025
Enabling ray tracing, particularly in demanding games within our DXR test suite, can significantly reduce frame rates. Our ray tracing benchmarks are conducted at “medium” and “ultra” settings. “Medium” typically involves using medium graphics presets with ray tracing effects enabled (set to “medium” if available, otherwise “on”). “Ultra” activates all ray tracing options at maximum quality.
Due to the substantial performance overhead of ray tracing, we sort this hierarchy by 1080p medium results. Lower-end cards like the RX 6500 XT, RX 6400, and Arc A380 struggle with ray tracing even at these settings, rendering higher resolution testing impractical (though 1080p ultra results are included for reference).
Our ray tracing test suite comprises five DirectX 12 / DX12 Ultimate games: Bright Memory Infinite, Control Ultimate Edition, Cyberpunk 2077, Metro Exodus Enhanced, and Minecraft. The FPS score is the geometric mean of frame rates across these five games, scaled relative to the fastest GPU, again the NVIDIA GeForce RTX 4090.
For a glimpse into the future of ray tracing, explore our Alan Wake 2 benchmarks, where full path tracing pushes even high-end GPUs to their limits, requiring upscaling for playable performance on non-NVIDIA cards. However, it’s crucial to recognize that games where ray tracing provides a truly transformative visual impact remain limited. For most titles, rasterization rendering remains a more practical approach to achieving high frame rates and visual fidelity.
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(Image credit: Tom’s Hardware)
(Image credit: Tom’s Hardware)
(Image credit: Tom’s Hardware)
(Image credit: Tom’s Hardware)
GPU Ray Tracing Hierarchy, Key Takeaways
Swipe to scroll horizontally
Graphics Card | Lowest Price | 1080p Medium | 1080p Ultra | 1440p Ultra | 4K Ultra | Specifications (Links to Review) |
---|---|---|---|---|---|---|
GeForce RTX 4090 | $2,643 | 100.0% (165.9fps) | 100.0% (136.3fps) | 100.0% (103.9fps) | 100.0% (55.9fps) | AD102, 16384 shaders, 2520MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W |
GeForce RTX 4080 Super | No Stock | 86.8% (144.0fps) | 85.3% (116.3fps) | 75.6% (78.6fps) | 70.5% (39.4fps) | AD103, 10240 shaders, 2550MHz, 16GB GDDR6X@23Gbps, 736GB/s, 320W |
GeForce RTX 4080 | $1,725 | 85.4% (141.6fps) | 83.4% (113.6fps) | 73.1% (76.0fps) | 67.7% (37.8fps) | AD103, 9728 shaders, 2505MHz, 16GB [email protected], 717GB/s, 320W |
GeForce RTX 4070 Ti Super | $819 | 77.3% (128.2fps) | 73.5% (100.3fps) | 63.5% (66.0fps) | 58.4% (32.6fps) | AD103, 8448 shaders, 2610MHz, 16GB GDDR6X@21Gbps, 672GB/s, 285W |
GeForce RTX 3090 Ti | $1,899 | 71.9% (119.3fps) | 68.4% (93.2fps) | 59.6% (62.0fps) | 56.9% (31.8fps) | GA102, 10752 shaders, 1860MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W |
GeForce RTX 4070 Ti | $739 | 71.5% (118.6fps) | 67.1% (91.6fps) | 56.9% (59.1fps) | 52.3% (29.2fps) | AD104, 7680 shaders, 2610MHz, 12GB GDDR6X@21Gbps, 504GB/s, 285W |
GeForce RTX 4070 Super | $609 | 68.1% (113.0fps) | 62.7% (85.6fps) | 52.4% (54.5fps) | 47.8% (26.7fps) | AD104, 7168 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 220W |
GeForce RTX 3090 | $1,389 | 67.7% (112.4fps) | 63.5% (86.6fps) | 55.1% (57.2fps) | 51.8% (28.9fps) | GA102, 10496 shaders, 1695MHz, 24GB [email protected], 936GB/s, 350W |
GeForce RTX 3080 Ti | $979 | 66.5% (110.4fps) | 62.2% (84.8fps) | 53.2% (55.3fps) | 48.6% (27.1fps) | GA102, 10240 shaders, 1665MHz, 12GB GDDR6X@19Gbps, 912GB/s, 350W |
Radeon RX 7900 XTX | $869 | 66.1% (109.6fps) | 61.7% (84.1fps) | 53.2% (55.3fps) | 48.6% (27.2fps) | Navi 31, 6144 shaders, 2500MHz, 24GB GDDR6@20Gbps, 960GB/s, 355W |
GeForce RTX 3080 12GB | $829 | 64.9% (107.6fps) | 59.9% (81.7fps) | 50.8% (52.8fps) | 46.3% (25.8fps) | GA102, 8960 shaders, 1845MHz, 12GB GDDR6X@19Gbps, 912GB/s, 400W |
GeForce RTX 4070 | $519 | 61.2% (101.4fps) | 54.2% (73.9fps) | 45.1% (46.9fps) | 40.7% (22.7fps) | AD104, 5888 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 200W |
Radeon RX 7900 XT | $689 | 60.4% (100.3fps) | 55.3% (75.3fps) | 46.7% (48.5fps) | 41.6% (23.3fps) | Navi 31, 5376 shaders, 2400MHz, 20GB GDDR6@20Gbps, 800GB/s, 315W |
GeForce RTX 3080 | $829 | 60.2% (99.8fps) | 54.5% (74.3fps) | 46.1% (47.9fps) | 41.8% (23.3fps) | GA102, 8704 shaders, 1710MHz, 10GB GDDR6X@19Gbps, 760GB/s, 320W |
Radeon RX 7900 GRE | No Stock | 52.9% (87.7fps) | 46.8% (63.7fps) | 39.6% (41.2fps) | 35.7% (19.9fps) | Navi 31, 5120 shaders, 2245MHz, 16GB GDDR6@18Gbps, 576GB/s, 260W |
GeForce RTX 3070 Ti | $499 | 50.6% (84.0fps) | 43.0% (58.6fps) | 35.7% (37.1fps) | Row 15 – Cell 5 | GA104, 6144 shaders, 1770MHz, 8GB GDDR6X@19Gbps, 608GB/s, 290W |
Radeon RX 6950 XT | $1,199 | 48.3% (80.1fps) | 41.4% (56.4fps) | 34.3% (35.7fps) | 31.0% (17.3fps) | Navi 21, 5120 shaders, 2310MHz, 16GB GDDR6@18Gbps, 576GB/s, 335W |
GeForce RTX 3070 | $399 | 47.2% (78.2fps) | 39.9% (54.4fps) | 32.8% (34.1fps) | Row 17 – Cell 5 | GA104, 5888 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 220W |
Radeon RX 7800 XT | $489 | 46.7% (77.5fps) | 41.9% (57.1fps) | 34.9% (36.3fps) | 31.0% (17.3fps) | Navi 32, 3840 shaders, 2430MHz, 16GB [email protected], 624GB/s, 263W |
Radeon RX 6900 XT | $811 | 45.4% (75.4fps) | 38.3% (52.3fps) | 32.1% (33.3fps) | 28.8% (16.1fps) | Navi 21, 5120 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W |
GeForce RTX 4060 Ti | $399 | 45.2% (75.1fps) | 38.7% (52.8fps) | 32.3% (33.5fps) | 24.8% (13.9fps) | AD106, 4352 shaders, 2535MHz, 8GB GDDR6@18Gbps, 288GB/s, 160W |
GeForce RTX 4060 Ti 16GB | $449 | 45.2% (75.0fps) | 38.8% (53.0fps) | 32.7% (34.0fps) | 29.5% (16.5fps) | AD106, 4352 shaders, 2535MHz, 16GB GDDR6@18Gbps, 288GB/s, 160W |
Titan RTX | Row 22 – Cell 1 | 44.8% (74.4fps) | 39.1% (53.3fps) | 33.7% (35.0fps) | 31.2% (17.4fps) | TU102, 4608 shaders, 1770MHz, 24GB GDDR6@14Gbps, 672GB/s, 280W |
GeForce RTX 2080 Ti | Row 23 – Cell 1 | 42.7% (70.9fps) | 37.2% (50.7fps) | 31.6% (32.9fps) | Row 23 – Cell 5 | TU102, 4352 shaders, 1545MHz, 11GB GDDR6@14Gbps, 616GB/s, 250W |
Radeon RX 6800 XT | $1,099 | 42.2% (70.0fps) | 35.6% (48.5fps) | 29.9% (31.1fps) | 26.8% (15.0fps) | Navi 21, 4608 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W |
GeForce RTX 3060 Ti | $453 | 41.9% (69.5fps) | 35.0% (47.7fps) | 28.8% (30.0fps) | Row 25 – Cell 5 | GA104, 4864 shaders, 1665MHz, 8GB GDDR6@14Gbps, 448GB/s, 200W |
Radeon RX 7700 XT | $404 | 41.3% (68.4fps) | 36.5% (49.7fps) | 30.6% (31.8fps) | 27.2% (15.2fps) | Navi 32, 3456 shaders, 2544MHz, 12GB GDDR6@18Gbps, 432GB/s, 245W |
Radeon RX 6800 | $849 | 36.3% (60.1fps) | 30.2% (41.2fps) | 25.4% (26.3fps) | Row 27 – Cell 5 | Navi 21, 3840 shaders, 2105MHz, 16GB GDDR6@16Gbps, 512GB/s, 250W |
GeForce RTX 2080 Super | Row 28 – Cell 1 | 35.8% (59.4fps) | 30.8% (42.0fps) | 26.1% (27.1fps) | Row 28 – Cell 5 | TU104, 3072 shaders, 1815MHz, 8GB [email protected], 496GB/s, 250W |
GeForce RTX 4060 | $294 | 35.4% (58.8fps) | 30.6% (41.7fps) | 24.9% (25.8fps) | Row 29 – Cell 5 | AD107, 3072 shaders, 2460MHz, 8GB GDDR6@17Gbps, 272GB/s, 115W |
GeForce RTX 2080 | Row 30 – Cell 1 | 34.4% (57.1fps) | 29.1% (39.7fps) | 24.6% (25.5fps) | Row 30 – Cell 5 | TU104, 2944 shaders, 1710MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W |
Intel Arc A770 8GB | No Stock | 32.7% (54.2fps) | 28.4% (38.7fps) | 24.0% (24.9fps) | Row 31 – Cell 5 | ACM-G10, 4096 shaders, 2400MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W |
Intel Arc A770 16GB | $299 | 32.6% (54.1fps) | 28.3% (38.6fps) | 25.3% (26.2fps) | Row 32 – Cell 5 | ACM-G10, 4096 shaders, 2400MHz, 16GB [email protected], 560GB/s, 225W |
GeForce RTX 3060 | Row 33 – Cell 1 | 31.7% (52.5fps) | 25.7% (35.1fps) | 21.1% (22.0fps) | Row 33 – Cell 5 | GA106, 3584 shaders, 1777MHz, 12GB GDDR6@15Gbps, 360GB/s, 170W |
GeForce RTX 2070 Super | Row 34 – Cell 1 | 31.6% (52.4fps) | 26.8% (36.6fps) | 22.3% (23.1fps) | Row 34 – Cell 5 | TU104, 2560 shaders, 1770MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W |
Intel Arc A750 | $189 | 30.7% (51.0fps) | 26.8% (36.6fps) | 22.6% (23.5fps) | Row 35 – Cell 5 | ACM-G10, 3584 shaders, 2350MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W |
Radeon RX 6750 XT | $359 | 30.0% (49.8fps) | 25.3% (34.5fps) | 20.7% (21.5fps) | Row 36 – Cell 5 | Navi 22, 2560 shaders, 2600MHz, 12GB GDDR6@18Gbps, 432GB/s, 250W |
Radeon RX 6700 XT | $519 | 28.1% (46.6fps) | 23.7% (32.3fps) | 19.1% (19.9fps) | Row 37 – Cell 5 | Navi 22, 2560 shaders, 2581MHz, 12GB GDDR6@16Gbps, 384GB/s, 230W |
GeForce RTX 2070 | Row 38 – Cell 1 | 27.9% (46.3fps) | 23.5% (32.1fps) | 19.7% (20.4fps) | Row 38 – Cell 5 | TU106, 2304 shaders, 1620MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W |
Intel Arc A580 | $169 | 27.5% (45.6fps) | 24.0% (32.7fps) | 20.3% (21.1fps) | Row 39 – Cell 5 | ACM-G10, 3072 shaders, 2300MHz, 8GB GDDR6@16Gbps, 512GB/s, 185W |
GeForce RTX 2060 Super | Row 40 – Cell 1 | 26.8% (44.5fps) | 22.4% (30.5fps) | 18.5% (19.3fps) | Row 40 – Cell 5 | TU106, 2176 shaders, 1650MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W |
Radeon RX 7600 XT | $314 | 26.6% (44.2fps) | 22.6% (30.8fps) | 18.3% (19.0fps) | 16.0% (8.9fps) | Navi 33, 2048 shaders, 2755MHz, 16GB GDDR6@18Gbps, 288GB/s, 190W |
Radeon RX 6700 10GB | No Stock | 25.9% (42.9fps) | 21.4% (29.2fps) | 16.8% (17.5fps) | Row 42 – Cell 5 | Navi 22, 2304 shaders, 2450MHz, 10GB GDDR6@16Gbps, 320GB/s, 175W |
GeForce RTX 2060 | Row 43 – Cell 1 | 23.2% (38.4fps) | 18.6% (25.4fps) | Row 43 – Cell 4 | Row 43 – Cell 5 | TU106, 1920 shaders, 1680MHz, 6GB GDDR6@14Gbps, 336GB/s, 160W |
Radeon RX 7600 | $249 | 23.1% (38.3fps) | 18.9% (25.7fps) | 14.7% (15.2fps) | Row 44 – Cell 5 | Navi 33, 2048 shaders, 2655MHz, 8GB GDDR6@18Gbps, 288GB/s, 165W |
Radeon RX 6650 XT | $254 | 22.7% (37.6fps) | 18.8% (25.6fps) | Row 45 – Cell 4 | Row 45 – Cell 5 | Navi 23, 2048 shaders, 2635MHz, 8GB GDDR6@18Gbps, 280GB/s, 180W |
GeForce RTX 3050 | $169 | 22.3% (36.9fps) | 18.0% (24.6fps) | Row 46 – Cell 4 | Row 46 – Cell 5 | GA106, 2560 shaders, 1777MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W |
Radeon RX 6600 XT | $239 | 22.1% (36.7fps) | 18.2% (24.8fps) | Row 47 – Cell 4 | Row 47 – Cell 5 | Navi 23, 2048 shaders, 2589MHz, 8GB GDDR6@16Gbps, 256GB/s, 160W |
Radeon RX 6600 | $189 | 18.6% (30.8fps) | 15.2% (20.7fps) | Row 48 – Cell 4 | Row 48 – Cell 5 | Navi 23, 1792 shaders, 2491MHz, 8GB GDDR6@14Gbps, 224GB/s, 132W |
Intel Arc A380 | $119 | 11.0% (18.3fps) | Row 49 – Cell 3 | Row 49 – Cell 4 | Row 49 – Cell 5 | ACM-G11, 1024 shaders, 2450MHz, 6GB [email protected], 186GB/s, 75W |
Radeon RX 6500 XT | $139 | 5.9% (9.9fps) | Row 50 – Cell 3 | Row 50 – Cell 4 | Row 50 – Cell 5 | Navi 24, 1024 shaders, 2815MHz, 4GB GDDR6@18Gbps, 144GB/s, 107W |
Radeon RX 6400 | $139 | 5.0% (8.3fps) | Row 51 – Cell 3 | Row 51 – Cell 4 | Row 51 – Cell 5 | Navi 24, 768 shaders, 2321MHz, 4GB GDDR6@16Gbps, 128GB/s, 53W |
The NVIDIA RTX 4090’s ray tracing prowess is even more pronounced than its rasterization performance. NVIDIA’s Ada Lovelace architecture incorporates significant ray tracing enhancements, evident in these benchmarks. Further performance gains are anticipated with technologies like SER, OMM, and DMM, as well as DLSS 3, though the latter’s frame generation can be a double-edged sword due to added latency and lack of user input in generated frames.
For an extreme test of ray tracing capabilities, we benchmarked top-tier ray tracing GPUs in Cyberpunk 2077‘s RT Overdrive mode, implementing full path tracing (pure ray tracing without rasterization), and Alan Wake 2, which also utilizes path tracing at higher settings. Games like Black Myth: Wukong are also adopting full ray tracing. These titles offer a preview of future gaming trends, highlighting the growing importance of upscaling and AI-driven techniques like frame generation.
Even at 1080p medium, a relatively moderate DXR (DirectX Raytracing) setting, the RTX 4090 outpaces all competitors, leading the previous-generation RTX 3090 Ti by 41%. At 1080p ultra, this lead expands to 53%, and at 1440p, it reaches nearly 64%. NVIDIA’s pre-launch claims of “2x to 4x faster than the RTX 3090 Ti” (including DLSS 3 Frame Generation) are substantiated by our benchmarks. Even without DLSS 3, the RTX 4090 demonstrates a 72% performance advantage over the RTX 3090 Ti at 4K in ray tracing scenarios.
AMD’s ray tracing performance, while improved in RDNA 3, remains secondary to rasterization focus and cost optimization through chiplets on RDNA 3 GPUs. The top-performing RX 7900 XTX roughly matches NVIDIA’s previous-generation RTX 3080 12GB in ray tracing, placing it just ahead of the RTX 4070 – and this isn’t consistent across all DXR games. RDNA 3 architecture does show some ray tracing performance enhancements; for example, the RX 7800 XT performs similarly to the RX 6800 XT in rasterization but is about 10% faster in DXR benchmarks.
Intel’s Arc A7-series GPUs offer a balanced performance profile, with the A750 surpassing the RTX 3060 overall. With driver optimizations and vsync disabled in Minecraft, Arc’s DXR performance aligns more consistently with other ray tracing results.
(Image credit: Tom’s Hardware)
Our RTX 4090 review details the performance uplift DLSS Quality mode provides in DXR games. In summary, DLSS Quality boosted RTX 4090 performance by 78% at 4K ultra in our ray tracing test suite. DLSS 3 frame generation further increased frame rates by 30% to 100% in our tests, but caution is advised when interpreting FPS figures with frame generation enabled, as perceived smoothness in actual gameplay can be less significant than benchmark numbers suggest.
With DLSS 2 enabled, the RTX 4090 in our ray tracing tests is nearly four times faster than AMD’s RX 7900 XTX, highlighting NVIDIA’s significant advantage in ray tracing. AMD’s FSR 2 and FSR 3 offer upscaling alternatives, and AMD is actively working to expand adoption, but DLSS maintains a lead in both game support and overall image quality. Currently, all games in our DXR test suite support DLSS2, with one also supporting DLSS3, while only two support FSR2.
Without FSR2, AMD’s fastest GPUs struggle to consistently exceed 60 fps at 1080p ultra ray tracing settings, although 1440p remains reasonably playable at 40–50 fps on average. Native 4K ray tracing remains challenging for most GPUs, with only the RTX 3090 Ti and above consistently surpassing the 30 fps threshold in our composite score, and even the 3090 Ti falls short in some individual games.
AMD’s FSR 3 frame generation, similar to DLSS3, introduces latency. AMD’s implementation requires Anti-Lag+ support in FSR 3-enabled games, which is exclusive to AMD GPUs. This may result in higher latency penalties on non-AMD cards. Our testing in Avatar: Frontiers of Pandora showed promising results with FSR 3, but experiences in Forspoken and Immortals of Aveum were less consistent. While FSR 3 adoption is growing, quality and latency remain variable across different game implementations.
Mid-range GPUs like the RTX 3070 and RX 6700 XT are generally limited to 1080p ultra ray tracing, while entry-level DXR-capable GPUs barely manage 1080p medium. The RX 6500 XT struggles even at 1080p medium, achieving single-digit frame rates in most of our test suite, with Control failing to enable ray tracing at medium settings due to VRAM limitations (requiring at least 6GB VRAM).
Intel’s Arc A380 surprisingly outperforms the RX 6500 XT in ray tracing, despite having fewer RTUs (Ray Tracing Units) compared to AMD’s Ray Accelerators. Intel’s deep dive into their ray tracing hardware suggests Arc’s architecture is reasonably efficient, but the limited number of RTUs constrains overall performance. Even the top-end Arc A770, with only 32 RTUs, barely surpasses the RTX 3060 in DXR performance. However, Arc A750 and above cards do outperform AMD’s RX 6750 XT in DXR, highlighting RDNA 2’s relative weakness in ray tracing.
Comparing NVIDIA RTX generations, the older RTX 2060 still outperforms the newer RTX 3050, while the top-end RTX 2080 Ti slightly trails the RTX 3070. The RTX 2080 Ti offered roughly double the performance of the RTX 2060, whereas the RTX 3090 delivers about triple the performance of the RTX 3050, illustrating generational performance scaling within NVIDIA’s RTX lineup.
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Test System and How We Test for GPU Benchmarks
Our GPU benchmarks employ multiple test systems. Our current 2022–2024 configuration utilizes an Alder Lake CPU and platform, while our previous testbed was based on Coffee Lake and Z390. The latest charts (below) use a Core i9-13900K with an updated game selection. System specifications are detailed below:
Tom’s Hardware 2022–2024 GPU Testbed
Intel Core i9-12900K
MSI Pro Z690-A WiFi DDR4
Corsair 2x16GB DDR4-3600 CL16
Crucial P5 Plus 2TB
Cooler Master MWE 1250 V2 Gold
Cooler Master PL360 Flux
Cooler Master HAF500
Windows 11 Pro 64-bit
Tom’s Hardware 2020–2021 GPU Testbed
Intel Core i9-9900K
Corsair H150i Pro RGB
MSI MEG Z390 Ace
Corsair 2x16GB DDR4-3200
XPG SX8200 Pro 2TB
Windows 10 Pro (21H1)
Our testing methodology is consistent across all graphics cards. We perform an initial benchmark pass to warm up the GPU after game launch, followed by at least two benchmark runs for each setting/resolution combination. If the two runs yield nearly identical results (within 0.5% variance), we use the faster result. Larger discrepancies prompt additional runs to establish typical performance.
We rigorously analyze benchmark data for anomalies. For example, we expect consistent performance scaling between NVIDIA RTX 3070 Ti, RTX 3070, and RTX 3060 Ti cards, with roughly 5% performance increments between each tier. Significant deviations (over 10%) trigger retesting to ensure result accuracy.
Given the time-intensive nature of GPU testing, driver updates and game patches inevitably emerge, potentially affecting performance. We regularly retest a subset of cards to validate our results. If necessary, we re-benchmark affected games and GPUs. We also evaluate adding new games to our benchmark suite based on popularity and suitability for benchmarking, adhering to our criteria for good game benchmarks.
GPU Benchmarks: Individual Game Charts
The preceding tables summarize GPU performance. For users seeking granular per-game performance data for recent GPUs in both standard and ray tracing tests, we provide individual game charts below. These charts utilize our updated test PC, which may result in slight performance variations compared to the summary tables due to the increased relevance of our newer tests (which haven’t been applied to all older GPUs in the tables).
Charts are current as of November 11, 2024.
GPU Benchmarks — 1080p Medium
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GPU Benchmarks — 1080p Ultra
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GPU Benchmarks — 1440p Ultra
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GPU Benchmarks — 4K Ultra
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GPU Benchmarks — Power, Clocks, and Temperatures
Beyond raw performance, power consumption, clock speeds, and temperatures are crucial factors for GPU selection. The charts below provide detailed comparisons of these aspects.
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For our legacy GPU hierarchy, please visit page two. We have relocated it to a separate page to improve content loading times. To discuss our GPU benchmarks hierarchy, please join the conversation on our forums!
Choosing a Graphics Card
Which graphics card is right for you? Our GPU benchmarks hierarchy, encompassing numerous GPUs across four generations, is designed to assist in your decision. Unsurprisingly, the fastest cards are based on the latest NVIDIA Ada Lovelace and AMD RDNA 3 architectures. AMD GPUs excel in rasterization workloads, but NVIDIA cards maintain a performance edge when ray tracing is enabled, further amplified by DLSS (though FSR2 provides a viable alternative). GPU prices are stabilizing at more reasonable levels, making this a favorable time for upgrades.
Gaming is not the sole consideration. Many applications leverage GPU acceleration for various tasks, and our comprehensive GPU reviews include professional GPU benchmarks. Generally, a strong gaming GPU translates well to demanding GPU compute workloads. Opting for a top-tier card ensures smooth high-resolution, high-framerate gaming and robust performance for content creation. Lower-tier GPUs necessitate dialing down settings for acceptable performance in gaming and GPU-intensive tasks.
For gaming-centric builds, the CPU remains a critical component. Even the most powerful GPU will be bottlenecked by an underpowered or outdated CPU. Consult our Best CPUs for gaming and CPU Benchmarks Hierarchy to ensure a balanced system configuration that aligns with your gaming aspirations.
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Next Page 2020-2021 and Legacy GPU Benchmarks Hierarchy
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Jarred Walton
Jarred Walton is a senior editor at Tom’s Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge ‘3D decelerators’ to today’s GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.